The stage holds still
Turn your head and the singer stays center, the cello stays stage-left. Motion sensors keep the room fixed in place, the way a real one would.
SPATIAL AUDIO, MASTERED LIVE
Nocturne renders every stem into a room you can walk through — head-tracked, lossless, and mastered as it plays. Put on any headphones and step inside the mix.
FREE FOREVER FOR LISTENERS · NO CARD · ANY HEADPHONES
Meridian
Vesper Lang · Nocturnes, Vol. II
HEARD ABOUT IN
THE ENGINE
One engine, split into the parts that matter — so spatial audio finally sounds like a place you are in, not an effect switched on over the top.
Turn your head and the singer stays center, the cello stays stage-left. Motion sensors keep the room fixed in place, the way a real one would.
Loudness, width, and depth balance live against a reference curve. No bounce, no render queue, no waiting around to hear the change land.
Pull the vocal up front, push the pads to the back wall, lift the strings overhead. Each stem gets real coordinates in three dimensions.
Twenty-four bit source, up to 192 kHz, rendered without a single re-encode. What you master is exactly what reaches the listener.
Model a late-night jazz club, a stone cathedral, or the inside of a moving car. Swap the room and the whole mix breathes differently.
Cache full head-tracked mixes straight to the device. Thirty-eight thousand feet, airplane mode, still surrounded on every side.
THE SOUNDSTAGE
Nocturne places every source on a real stage around the listener. The rings show a live mix — five instruments positioned in space, sweeping past your ears as the track plays. Move, and the geometry moves with you.
12 ms
motion-to-sound latency, measured head-tracked end to end
128
independent audio objects placed in a single session
192 kHz
lossless rendering ceiling, 24-bit, never re-encoded
3,200+
hours of spatial catalog, remastered and growing weekly
FROM THE STUDIOS
I ran our last record through the cathedral profile and heard reverb tails I had been missing for a decade. It is the first spatial tool that stops feeling like a trick.
Mara Oyelaran
Mastering Engineer, Goldline
Head-tracking is the part nobody oversells enough. You turn, the mix stays put, and a plain pair of headphones becomes a room you are standing inside.
Devin Ashcroft
Producer, Lower Third
We release every single in stereo and Nocturne spatial now. Listeners feel the difference before they can name it, and they stay to the very last bar.
Yuki Tanaka
A&R, Nightglass Records
PRICING
Immersive playback on the headphones you already own.
Compose, place, and master a full mix in real space.
Ship spatial across an entire back catalog.
QUESTIONS
Anything else and a real engineer answers the shared inbox within a business day.
Any stereo headphones work. Head-tracking uses the motion sensors already in modern earbuds and headsets, or your phone held steady in front of you. There is no proprietary hardware to buy, ever.