Style Catalog/Claymorphism

Claymorphism

粘土拟态

C
62/100Fair
Rate this style

A soft clay-textured design that creates adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradients, ideal for children's apps and playful products.

claymorphismclay uiclay effectsoft 3Dinner shadowbig border radiuscute uiplayful designkids apppastel gradient
View Full Showcase →
Templates

Best For

claymorphism / clay ui / clay effect

Primary Move

Use extra-large border radii rounded-3xl or rounded-full

Watch Out

Do NOT use sharp corners rounded-none

AI Implementation

Copy the Hard Prompt first, then use the spec when needed

Use the Hard Prompt by default to generate UI. Use the Design Spec to understand, modify, and review the style. Use the Creative Brief for early exploration.

Hard Prompt

Use this by default: copy it, append the concrete requirement, and let AI generate consistent production UI.

When to use

  • When AI should generate UI directly
  • When repeated outputs must stay consistent
  • When style drift is the main risk

How to use

  • Copy the full prompt
  • Append the concrete requirement
  • Review against forbidden rules and UI states
STYLEKIT_STYLE_REFERENCE
style_name: Claymorphism
style_slug: claymorphism
style_source: /styles/claymorphism

# Hard Prompt

## When To Use
Use this when you want AI to generate code with strict style consistency. It is the safest default for production UI.

## How To Use
- Copy the full prompt into ChatGPT, Claude, Cursor, or another coding assistant.
- Append the concrete product/page requirement after the prompt.
- After generation, check the forbidden rules and interaction states before accepting the output.

Strictly follow the style rules below and maintain consistency. No style drift allowed.

## Requirements

- Prioritize style consistency first, then creative extension.
- When conflicts arise, treat prohibitions as the highest priority.
- Self-check before output: verify colors, typography, spacing, and interactions still match this style.

## Style Rules

You are a Claymorphism design style frontend development expert. All generated code must strictly follow these constraints:

## Absolute Prohibitions

- Using sharp corners rounded-none or small radii rounded-sm
- Using hard-edge shadows shadow-[Xpx_Xpx_0px]
- Using high-contrast dark color schemes
- Using pure black text text-black
- Omitting inner shadow effects
- Using plain translation instead of deformation physics (cannot only use translate-y)
- Using linear easing (must use spring easing)

## Must Follow

- Extra-large radii rounded-3xl, rounded-[32px], rounded-full
- Combined shadows: outer shadow + inner highlight + inner shadow
- Soft gradient backgrounds bg-gradient-to-b, bg-gradient-to-br
- Candy color palette (pink, yellow, green, purple, orange)

## Animation & Interaction Rules

- Squishy Physics: On click (:active) use Squash & Stretch deformation -- active:scale-x-105 active:scale-y-90, simulating clay being pressed and deformed.
- Deep Impression: On press, significantly increase inner shadow (inset shadow from 4px to 8px) while reducing outer shadow, simulating a finger pressing clay inward.
- Bouncy Easing: Must use spring easing ease-[cubic-bezier(0.34,1.56,0.64,1)] with duration-300, giving elements an elastic bounce-back feel on release.
- Floating Hover: On hover, float up -translate-y-1 with slightly expanded outer shadow, expressing the element being gently lifted.

## Color Palette

Primary colors:
- Pink: from-pink-300 to-pink-400, text-pink-600
- Cream: from-amber-100 to-amber-200, text-amber-700
- Mint: from-green-200 to-green-300, text-green-700
- Lavender: from-purple-200 to-purple-300, text-purple-700
- Lemon: from-yellow-200 to-yellow-300, text-yellow-700

## Shadow Formula

Raised elements (buttons, cards):
shadow-[8px_8px_16px_rgba(0,0,0,0.08),inset_4px_4px_8px_rgba(255,255,255,0.6),inset_-2px_-2px_4px_rgba(0,0,0,0.08)]

Inset elements (inputs):
shadow-[inset_4px_4px_8px_rgba(0,0,0,0.1),inset_-4px_-4px_8px_rgba(255,255,255,0.9)]

Pressed state (active):
shadow-[2px_2px_4px_rgba(0,0,0,0.05),inset_8px_8px_16px_rgba(0,0,0,0.15),inset_-4px_-4px_8px_rgba(255,255,255,0.5)]

## Self-Check

After generating code, verify:
1. Border radii are large enough (at least rounded-2xl)
2. Has combined inner and outer shadows
3. Uses soft gradient colors
4. Has scale-x-105 scale-y-90 deformation on press
5. Uses spring easing instead of linear easing

---

# Claymorphism Design System

> A soft clay-textured design that creates adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradients, ideal for children's apps and playful products.

## Design Philosophy

Claymorphism is a UI design style that simulates the texture of clay or plasticine, creating soft, adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradient colors.

Core principles:
- Softness: Extra-large radii and gentle shadows create a squishy texture
- Dimensionality: Inner shadow + outer shadow combination simulates 3D effects
- Playfulness: Candy color palette and rounded shapes convey joyful emotions
- Tactility: Design elements look touchable and squeezable
- Bouncy physics: Squash deformation on press, elastic bounce-back on release

---

## Token Dictionary (exact class mapping)

### Border
```
Width: border-0
Color: border-transparent
Radius: rounded-3xl
```

### Shadow
```
sm: shadow-[4px_4px_8px_rgba(0,0,0,0.08),inset_2px_2px_4px_rgba(255,255,255,0.5),inset_-1px_-1px_2px_rgba(0,0,0,0.05)]
md: shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)]
lg: shadow-[12px_12px_24px_rgba(0,0,0,0.12),inset_6px_6px_12px_rgba(255,255,255,0.5),inset_-3px_-3px_6px_rgba(0,0,0,0.1)]
hover: hover:shadow-[4px_4px_8px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)]
focus: focus:shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1),0_0_0_4px_rgba(248,180,217,0.3)]
```

### Interaction
```
Hover translate: hover:translate-y-1
Hover scale: (none)
Hover opacity: (none)
Transition: transition-all duration-200
Active: active:translate-y-2
```

### Typefaces
```
Heading: font-bold text-pink-700
Body: text-pink-600
Mono: font-mono text-pink-500
```

### Type scale
```
Hero: text-4xl md:text-6xl
H1: text-3xl md:text-5xl
H2: text-2xl md:text-3xl
H3: text-xl md:text-2xl
Body: text-base
Small: text-sm
```

### Spacing
```
Section: py-16 md:py-24
Container: px-6 md:px-8
Card: p-6 md:p-8
Gap sm: gap-4
Gap md: gap-6
Gap lg: gap-8
```

### Color roles
```
Background primary: bg-gradient-to-br from-amber-100 via-pink-100 to-purple-100
Background secondary: bg-gradient-to-br from-white to-pink-50
Background accent: bg-gradient-to-b from-pink-300 to-pink-400, bg-gradient-to-b from-green-200 to-green-300, bg-gradient-to-b from-purple-200 to-purple-300, bg-gradient-to-b from-yellow-200 to-yellow-300
Text primary: text-pink-700
Text secondary: text-pink-600
Text muted: text-pink-400
Button primary: bg-gradient-to-b from-pink-300 to-pink-400 text-white
Button secondary: bg-gradient-to-b from-amber-200 to-amber-300 text-amber-800
```

---

## [FORBIDDEN]

These classes are banned in this style. Check for them before returning code:

### Banned classes
- `rounded-none`
- `rounded-sm`
- `rounded`
- `shadow-none`
- `bg-black`
- `text-black`
- `border-black`

### Banned patterns
- matches `^rounded-(?:none|sm|md)$`
- matches `^shadow-\[\d+px_\d+px_0px`
- matches `^bg-(?:black|gray-900|slate-900)`

### Why they are banned
- `rounded-none`: Claymorphism requires large rounded corners (rounded-3xl or larger)
- `rounded-sm`: Claymorphism requires large rounded corners (rounded-3xl or larger)
- `shadow-none`: Claymorphism requires combined inner and outer shadows for 3D effect
- `bg-black`: Claymorphism uses soft, candy-colored backgrounds
- `text-black`: Claymorphism uses soft colored text, not pure black

> WARNING: if your code contains any of the above, replace it before shipping.

---

## [REQUIRED]

### Every button must include
```
bg-gradient-to-b from-pink-300 to-pink-400
rounded-full
text-white font-bold
shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)]
hover:translate-y-1
transition-all duration-200
```

### Every card must include
```
bg-gradient-to-br from-white to-pink-50
rounded-[32px]
shadow-[12px_12px_24px_rgba(0,0,0,0.1),inset_6px_6px_12px_rgba(255,255,255,0.6),inset_-4px_-4px_8px_rgba(0,0,0,0.05)]
```

### Every input must include
```
bg-gradient-to-b from-gray-100 to-gray-200
rounded-2xl
shadow-[inset_4px_4px_8px_rgba(0,0,0,0.1),inset_-4px_-4px_8px_rgba(255,255,255,0.9)]
focus:outline-none
transition-all
```

---

## [COMPARE] Claymorphism wrong vs right

The wrong examples below stand for generic library defaults that were never adapted to this style. Do not read them as visual suggestions.

### Button

[WRONG] **Wrong** (generic component library default, do not copy):
```html
<button class="{GENERIC_LIBRARY_BUTTON_DEFAULT}">
  Click me
</button>
```

[CORRECT] **Right** (uses this style's tokens):
```html
<button class="bg-gradient-to-b from-pink-300 to-pink-400 rounded-full text-white font-bold shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)] hover:translate-y-1 transition-all duration-200 bg-gradient-to-b from-pink-300 to-pink-400 text-white">
  Click me
</button>
```

### Card

[WRONG] **Wrong** (generic card, not adapted to this style):
```html
<div class="{GENERIC_LIBRARY_CARD_DEFAULT}">
  <h3>{TITLE}</h3>
</div>
```

[CORRECT] **Right** (uses this style's card tokens):
```html
<div class="bg-gradient-to-br from-white to-pink-50 rounded-[32px] shadow-[12px_12px_24px_rgba(0,0,0,0.1),inset_6px_6px_12px_rgba(255,255,255,0.6),inset_-4px_-4px_8px_rgba(0,0,0,0.05)] p-6 md:p-8">
  <h3 class="font-bold text-pink-700 text-xl md:text-2xl">{TITLE}</h3>
</div>
```

### Input

[WRONG] **Wrong** (generic input, not adapted to this style):
```html
<input class="{GENERIC_LIBRARY_INPUT_DEFAULT}" />
```

[CORRECT] **Right** (uses this style's input tokens):
```html
<input class="bg-gradient-to-b from-gray-100 to-gray-200 rounded-2xl shadow-[inset_4px_4px_8px_rgba(0,0,0,0.1),inset_-4px_-4px_8px_rgba(255,255,255,0.9)] focus:outline-none transition-all" placeholder="{PLACEHOLDER}" />
```

---

## [TEMPLATES] Claymorphism page skeletons

These skeletons use this style's tokens only. Replace `{PLACEHOLDER}` values, but keep every token in place:

### Navigation
```html
<nav class="bg-gradient-to-br from-amber-100 via-pink-100 to-purple-100 text-pink-700 border-0 border-transparent px-6 md:px-8">
  <div class="flex items-center justify-between max-w-6xl mx-auto gap-6">
    <a href="/" class="font-bold text-pink-700 text-xl md:text-2xl">
      {LOGO_TEXT}
    </a>
    <div class="flex gap-6 text-pink-600 text-sm">
      {NAV_LINKS}
    </div>
  </div>
</nav>
```

### Hero section
```html
<section class="bg-gradient-to-b from-pink-300 to-pink-400 text-pink-700 py-16 md:py-24 px-6 md:px-8">
  <div class="max-w-4xl mx-auto">
    <h1 class="font-bold text-pink-700 text-4xl md:text-6xl">
      {HEADLINE}
    </h1>
    <p class="text-pink-600 text-base max-w-xl">
      {SUBHEADLINE}
    </p>
    <button class="bg-gradient-to-b from-pink-300 to-pink-400 rounded-full text-white font-bold shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)] hover:translate-y-1 transition-all duration-200 bg-gradient-to-b from-pink-300 to-pink-400 text-white">
      {CTA_TEXT}
    </button>
  </div>
</section>
```

### Card grid
```html
<section class="bg-gradient-to-br from-amber-100 via-pink-100 to-purple-100 text-pink-700 py-16 md:py-24 px-6 md:px-8">
  <div class="max-w-6xl mx-auto">
    <h2 class="font-bold text-pink-700 text-2xl md:text-3xl">{SECTION_TITLE}</h2>
    <div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
      <!-- Card template - repeat for each card -->
      <div class="bg-gradient-to-br from-white to-pink-50 rounded-[32px] shadow-[12px_12px_24px_rgba(0,0,0,0.1),inset_6px_6px_12px_rgba(255,255,255,0.6),inset_-4px_-4px_8px_rgba(0,0,0,0.05)] p-6 md:p-8">
        <h3 class="font-bold text-pink-700 text-xl md:text-2xl">{CARD_TITLE}</h3>
        <p class="text-pink-600 text-base text-pink-400">{CARD_DESCRIPTION}</p>
      </div>
    </div>
  </div>
</section>
```

### Form input
```html
<input class="bg-gradient-to-b from-gray-100 to-gray-200 rounded-2xl shadow-[inset_4px_4px_8px_rgba(0,0,0,0.1),inset_-4px_-4px_8px_rgba(255,255,255,0.9)] focus:outline-none transition-all" placeholder="{PLACEHOLDER}" />
```

### Footer
```html
<footer class="bg-gradient-to-br from-white to-pink-50 text-pink-600 py-16 md:py-24 px-6 md:px-8">
  <div class="max-w-6xl mx-auto">
    <div class="grid grid-cols-1 md:grid-cols-3 gap-8">
      <div>
        <span class="font-bold text-pink-700 text-xl md:text-2xl">{LOGO_TEXT}</span>
        <p class="text-pink-600 text-sm">{TAGLINE}</p>
      </div>
      <div>
        <h4 class="font-bold text-pink-700 text-xl md:text-2xl">{COLUMN_TITLE}</h4>
        <ul class="text-pink-600 text-sm">
          {FOOTER_LINKS}
        </ul>
      </div>
    </div>
  </div>
</footer>
```

---

## [CHECKLIST] Claymorphism post-generation self check

**Before returning code, verify every token and rule below. Fix any violation before delivering:**

### Token check
- [ ] Button includes: `bg-gradient-to-b from-pink-300 to-pink-400 rounded-full text-white font-bold shadow-[8px_8px_16px_rgba(0,0,0,0.1),inset_4px_4px_8px_rgba(255,255,255,0.4),inset_-2px_-2px_4px_rgba(0,0,0,0.1)] hover:translate-y-1 transition-all duration-200`
- [ ] Card includes: `bg-gradient-to-br from-white to-pink-50 rounded-[32px] shadow-[12px_12px_24px_rgba(0,0,0,0.1),inset_6px_6px_12px_rgba(255,255,255,0.6),inset_-4px_-4px_8px_rgba(0,0,0,0.05)]`
- [ ] Input includes: `bg-gradient-to-b from-gray-100 to-gray-200 rounded-2xl shadow-[inset_4px_4px_8px_rgba(0,0,0,0.1),inset_-4px_-4px_8px_rgba(255,255,255,0.9)] focus:outline-none transition-all`

### Forbidden check
- [ ] Not using `rounded-none`
- [ ] Not using `rounded-sm`
- [ ] Not using `rounded`
- [ ] Not using `shadow-none`
- [ ] Not using `bg-black`
- [ ] Not using `text-black`
- [ ] Not using `border-black`

### Style rule check
- [ ] Use extra-large border radii rounded-3xl or rounded-full
- [ ] Combine inner and outer shadows to create dimensionality
- [ ] Use soft candy color palette
- [ ] Add subtle gradient backgrounds to simulate lighting
- [ ] Maintain sufficient spacing between elements

### Style drift check
- [ ] Does not violate: Do NOT use sharp corners rounded-none
- [ ] Does not violate: Do NOT use hard-edge shadows shadow-[Xpx_Xpx_0px]
- [ ] Does not violate: Do NOT use high-contrast dark color schemes
- [ ] Does not violate: Do NOT use overly complex gradients
- [ ] Does not violate: Do NOT overcrowd elements

### Delivery check
- [ ] Responsive layout holds on phone, tablet and desktop with no horizontal overflow
- [ ] Every interactive element has a visible focus state, an accessible name and a reduced-motion path
- [ ] Text contrast meets WCAG AA and colour alone never carries state
- [ ] The result is still recognizable at a glance as Claymorphism

## Absolute Bans (Match and Refuse)

If any of the following patterns appear, it is a style violation — rewrite without exception.

- use sharp corners rounded-none
- use hard-edge shadows shadow-[Xpx_Xpx_0px]
- use high-contrast dark color schemes
- use overly complex gradients
- overcrowd elements
- use plain translate-y instead of real deformation physics
- use linear ease or ease-in-out (lacks bounciness)

## Self-Check (Verify Before Shipping)

If any item fails, the style has drifted — fix before shipping.

- [ ] No purple-to-blue gradients
- [ ] No overused fonts (Inter, Roboto, Geist, Fraunces, Plus Jakarta Sans)
- [ ] No nested cards (cards inside cards)
- [ ] No gray text on colored backgrounds
- [ ] Body text contrast meets WCAG AA (>= 4.5:1)
- [ ] No bounce or elastic easing curves
- [ ] Animations have a prefers-reduced-motion fallback
- [ ] Body text line length capped at 65-75 characters
- [ ] No side-stripe accent borders (border-left/right > 1px)
- [ ] No gradient text (background-clip: text)
- [ ] No glassmorphism used as the default surface treatment
- [ ] No tiny uppercase tracked eyebrow labels above every section heading
- [ ] do NOT use sharp corners rounded-none
- [ ] do NOT use hard-edge shadows shadow-[Xpx_Xpx_0px]
- [ ] do NOT use high-contrast dark color schemes
- [ ] do NOT use overly complex gradients
- [ ] do NOT overcrowd elements

More prompt libraries: All UI Prompts · Tailwind UI Prompts · Dark Mode UI Prompts

Community

Ratings & Feedback

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Component Templates

Component Preview

按钮

粘土风格按钮,Q弹按压形变 + 弹簧缓动

Pointer Interactions

How Claymorphism moves

Pointer interactions tailored to this style — same cursor, completely different character. Move around the stage to feel it.

Clay · squishSqueeze me
Soft · pressDent me
Static
Clay squishSoft press dentMagnetic round buttonExplore all rooms in Cursor Lab

Frontend Readiness

Dark Mode, States, Motion, and Accessibility

This layer tracks whether the style is ready for real websites: theme modes, state feedback, keyboard access, and performance constraints.

Overall

58%

Fallback

Dark Mode

35%

Fallback

UI States

79%

Partial

Motion

70%

Partial

A11y

70%

Partial

Performance

35%

Fallback

Key State Coverage

light / dark
HoverFocus VisibleDisabledLoadingEmptyErrorSuccess

Button

Default / Hover / Focus Visible / Active / Disabled

Input

Default / Hover / Focus Visible / Disabled / Error

Card

Default / Hover / Focus Visible / Loading / Skeleton

Form

Default / Focus Visible / Disabled / Loading / Error

Implementation Notes

  • This style contains dark-mode signals, but no curated dark token contract has been reviewed.
  • Check contrast in both light and dark modes.
  • Check heavy shadows, blur, large media, and scroll-linked effects manually.
  • No style-specific performance cost profile has been curated yet.

FAQ

Claymorphism — Frequently Asked Questions

What is the Claymorphism design style?
A soft clay-textured design that creates adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradients, ideal for children's apps and playful products. Its core principle: Claymorphism is a UI design style that simulates the texture of clay or plasticine, creating soft, adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradient colors.
What colors does Claymorphism use?
Claymorphism uses #f8b4d9 as its primary color and #fef3c7 as its secondary color, with accent colors #a7f3d0, #c4b5fd, #fcd34d, #b6e9ff. Every hex value can be copied from the palette on this page.
How do I apply Claymorphism correctly?
Key practices: Use extra-large border radii rounded-3xl or rounded-full. Combine inner and outer shadows to create dimensionality. Use soft candy color palette.
What are common mistakes with Claymorphism?
Avoid: Do NOT use sharp corners rounded-none. Do NOT use hard-edge shadows shadow-[Xpx_Xpx_0px]. Do NOT use high-contrast dark color schemes.
How do I prompt AI to generate Claymorphism UI?
Copy the ready-made AI prompt on this page — it bundles the design tokens and component rules — and paste it into ChatGPT, Claude, Claude Code, or Codex. Effective prompts include the keywords: claymorphism, clay ui, clay effect, soft 3D.
Global Styles

Global CSS

css
/* Claymorphism 全局样式 */

:root {
  --clay-pink: #f8b4d9;
  --clay-cream: #fef3c7;
  --clay-mint: #a7f3d0;
  --clay-lavender: #c4b5fd;
  --clay-lemon: #fcd34d;
  --clay-shadow-light: rgba(255, 255, 255, 0.7);
  --clay-shadow-dark: rgba(0, 0, 0, 0.08);
  --clay-spring: cubic-bezier(0.34, 1.56, 0.64, 1);
}

/* 基础粘土效果类 */
.clay {
  border-radius: 24px;
  box-shadow:
    8px 8px 16px var(--clay-shadow-dark),
    inset 4px 4px 8px var(--clay-shadow-light),
    inset -2px -2px 4px var(--clay-shadow-dark);
}

/* 粘土按钮效果 — Q弹物理 */
.clay-button {
  border-radius: 9999px;
  box-shadow:
    6px 6px 12px var(--clay-shadow-dark),
    inset 3px 3px 6px var(--clay-shadow-light),
    inset -2px -2px 4px var(--clay-shadow-dark);
  transition: all 0.3s var(--clay-spring);
}

.clay-button:hover {
  transform: translateY(-4px);
  box-shadow:
    10px 10px 20px var(--clay-shadow-dark),
    inset 3px 3px 6px var(--clay-shadow-light),
    inset -2px -2px 4px var(--clay-shadow-dark);
}

.clay-button:active {
  transform: scaleX(1.05) scaleY(0.9) translateY(2px);
  box-shadow:
    2px 2px 4px var(--clay-shadow-dark),
    inset 8px 8px 16px rgba(0, 0, 0, 0.15),
    inset -2px -2px 4px var(--clay-shadow-light);
}

/* 粘土输入框(内凹效果) */
.clay-input {
  border-radius: 16px;
  box-shadow:
    inset 4px 4px 8px var(--clay-shadow-dark),
    inset -4px -4px 8px var(--clay-shadow-light);
  transition: all 0.3s var(--clay-spring);
}
@keyframes claymorphism-fade-in {
  from { opacity: 0; transform: translateY(8px); }
  to { opacity: 1; transform: translateY(0); }
}

@keyframes claymorphism-pulse {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.7; }
}

.claymorphism-card {
  position: relative;
  overflow: hidden;
}

.claymorphism-card::before {
  content: "";
  position: absolute;
  inset: 0;
  opacity: 0;
  transition: opacity 0.3s ease;
  background: linear-gradient(135deg, rgba(248, 180, 217, 0.05), transparent);
  pointer-events: none;
}

.claymorphism-card:hover::before {
  opacity: 1;
}

.claymorphism-gradient {
  background: linear-gradient(135deg, #f8b4d9, #a7f3d0);
}

.claymorphism-gradient-text {
  background: linear-gradient(135deg, #f8b4d9, #a7f3d0);
  -webkit-background-clip: text;
  -webkit-text-fill-color: transparent;
  background-clip: text;
}

.claymorphism-frosted {
  backdrop-filter: blur(12px) saturate(180%);
  -webkit-backdrop-filter: blur(12px) saturate(180%);
  background: rgba(248, 180, 217, 0.08);
}

.claymorphism-accent-corner {
  clip-path: polygon(0 0, 100% 0, 100% calc(100% - 2rem), calc(100% - 2rem) 100%, 0 100%);
}

.claymorphism-animate-in {
  animation: claymorphism-fade-in 0.5s ease-out both;
}

IDE Integration

IDE Configuration Export

Download configuration files for AI coding assistants to generate code in this style.

Style Pack

Export Style Pack

Get complete machine-readable style assets including design tokens, Tailwind presets, CSS variables, and shadcn/ui themes.

Metadata

Style metadata including version information

Design Tokens

Compatible with Figma / Style Dictionary / Tokens Studio

Tailwind Preset

Tailwind CSS theme preset, import directly in config

Global CSS

CSS variables and base styles

shadcn Theme

shadcn/ui theme configuration

CSS Variables

Pure CSS variables, works with any project

SKILL.md

Loadable skill pack for Cursor / Claude Code / VS Code

Design Philosophy

Claymorphism is a UI design style that simulates the texture of clay or plasticine, creating soft, adorable 3D effects through extra-large border radii, combined inner and outer shadows, and gentle gradient colors.

Accessibility

Accessibility Score

WCAG 2.1 compliance analysis based on color contrast and typography readability.

62

Overall Score

Grade: C - Fair

Contrast Ratios

Score: 50/100Average Ratio: 0:1
AA FailAAA Fail

Readability

Score

90/100

Font Size

text-base

Font Weight

font-bold text-pink-700

Line Height

default

Scoring is based on WCAG 2.1 standards. AA requires 4.5:1 contrast for normal text, 3:1 for large text; AAA requires 7:1 for normal text, 4.5:1 for large text.