HomeStylesTemplates
StyleKit
StylesTemplatesCommunity
  1. Home
  2. /Styles
  3. /Glitch Art
Style Catalog/Glitch Art

Glitch Art

故障艺术风

C
62/100Fair
Rate this style

An avant-garde cyberpunk aesthetic that embraces digital errors, severe chromatic aberration, and jarring screen-tearing effects.

glitch artglitch effectRGB splitchromatic aberrationscanlinesVHS aestheticdatamoshscreen tearcyberpunkdigital distortionglitch text animation
View Full Showcase →
Templates

Best For

glitch art / glitch effect / RGB split

Primary Move

Use monospace fonts exclusively for a terminal/code feel.

Watch Out

Never use border-radius; all corners must be perfectly sharp.

Showcase Entry

Live preview of the showcase page. Click to explore the full experience.

View Full Showcase →

Color Palette

Primary

#00ffff

Secondary

#0a0a0a

Accent 1

#ff00ff

Accent 2

#ffff00

Accent 3

#ffffff

Accent 4

#ff0506

AI ImplementationRatings & FeedbackComponent PreviewReadinessFAQExports

AI Implementation

Copy the Hard Prompt first, then use the spec when needed

Use the Hard Prompt by default to generate UI. Use the Design Spec to understand, modify, and review the style. Use the Creative Brief for early exploration.

Hard Prompt

Use this by default: copy it, append the concrete requirement, and let AI generate consistent production UI.

When to use

  • -When AI should generate UI directly
  • -When repeated outputs must stay consistent
  • -When style drift is the main risk

How to use

  • -Copy the full prompt
  • -Append the concrete requirement
  • -Review against forbidden rules and UI states
STYLEKIT_STYLE_REFERENCE
style_name: Glitch Art
style_slug: glitch-art
style_source: /styles/glitch-art

# Hard Prompt

## When To Use
Use this when you want AI to generate code with strict style consistency. It is the safest default for production UI.

## How To Use
- Copy the full prompt into ChatGPT, Claude, Cursor, or another coding assistant.
- Append the concrete product/page requirement after the prompt.
- After generation, check the forbidden rules and interaction states before accepting the output.

Strictly follow the style rules below and maintain consistency. No style drift allowed.

## Requirements

- Prioritize style consistency first, then creative extension.
- When conflicts arise, treat prohibitions as the highest priority.
- Self-check before output: verify colors, typography, spacing, and interactions still match this style.

## Style Rules

You are a Glitch Art design style frontend development expert. All generated code must strictly follow these constraints.

## Language

- All UI copy, button text, labels, placeholders, and aria-labels in Chinese
- Code comments in Chinese
- Variable names and classNames remain in English

## Color System

Palette is strictly CMY + black/white -- no other decorative colors allowed:
- Cyan #00ffff: primary accent, text, links, focus borders
- Magenta #ff00ff: secondary accent, labels, error states, left-border markers
- Yellow #ffff00: tertiary accent, warnings, highlights, hover jump color
- Red #ff0000: danger/urgent status indicators only
- Black #0a0a0a: all backgrounds, no other dark shades
- White #ffffff: body text at low opacity (text-white/40 ~ text-white/70)
- Gray #333333: dividers, disabled state, placeholders

## Typography

- Monospace only: font-mono everywhere, never font-sans / font-serif
- Headings: font-black uppercase tracking-widest or tracking-[0.2em], text-2xl ~ text-8xl
- Body: text-sm leading-relaxed, color text-white/40 or text-[#a0a0a0]
- Labels/status: text-xs font-bold uppercase tracking-wider
- Line height: headings leading-tight (1.1), body leading-relaxed (1.5)

## Layout & Spacing

- Container: max-w-7xl mx-auto px-6 md:px-12
- Section vertical spacing: py-12 md:py-16, separated by border-b border-[#333333]
- Card padding: p-6 ~ p-8
- Element spacing: space-y-3 ~ space-y-4 (lists), gap-4 ~ gap-8 (grids)
- Grid layout: grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6

## Core Visual Techniques

1. RGB channel split (mandatory):
   - Default: [text-shadow:3px_0_#ff00ff,-3px_0_#00ffff]
   - Hover amplified: [text-shadow:6px_0_#ff00ff,-6px_0_#00ffff]
   - Apply to all headings and interactive elements

2. Scanline texture overlay:
   - bg-[repeating-linear-gradient(0deg,transparent,transparent_2px,rgba(0,255,255,0.03)_2px,rgba(0,255,255,0.03)_4px)]
   - As absolute inset-0 pseudo-layer, pointer-events-none

3. Solid-block offset shadows (replace all standard shadows):
   - Buttons: shadow-[4px_4px_0_#ff00ff], hover invert shadow-[-4px_-4px_0_#ffff00]
   - Focus: shadow-[4px_4px_0_#ff00ff,-4px_-4px_0_#00ffff]
   - Never use shadow-sm / shadow-md / shadow-lg

4. Left-border markers (cards):
   - border-l-4 ~ border-l-8 border-[#ff00ff]
   - Hover swap: hover:border-[#00ffff]

5. Horizontal displacement bands: full-width color bars crossing elements
6. Data corruption blocks: scattered semi-transparent color rectangles

## Interaction Rules

- All state changes use transition-none to simulate frame drops, no smooth transitions
- Hover trio:
  1. Rapid foreground/background inversion (e.g., hover:bg-[#00ffff] hover:text-[#0a0a0a])
  2. RGB offset amplified to 6px
  3. Micro-shift hover:translate-x-1 or hover:-translate-x-1
- Active tear: active:skew-x-[-15deg] active:scale-y-90 active:shadow-none
- Focus: focus:border-[#00ffff] + solid-block offset shadow, focus:outline-none

## Responsive Design

- Heading size progression: text-2xl md:text-4xl lg:text-6xl
- Layout breakpoint switch: flex-col md:flex-row
- Spacing progression: px-6 md:px-12, py-8 md:py-16
- Hero minimum height: min-h-[60vh]

## Component Pattern Quick Reference

- Button: bg-[#0a0a0a] border-2 border-[#00ffff] + solid-block shadow + transition-none + active tear
- Card: bg-[#0a0a0a] border-l-8 + scanline pseudo-layer + group hover linkage
- Input: bg-[#0a0a0a] border-2 border-[#333333] + focus cyan border + offset shadow
- Nav: border-b-4 border-[#ff00ff] + hover skew-distorted links
- Status indicator: w-3 h-3 solid color block + hover color swap + animate-ping

## Absolutely Forbidden

- Any rounded corners (rounded-lg/xl/full) -- rounded-none only
- Standard soft shadows (shadow-sm/md/lg) -- solid-block offset shadows only
- Serif or sans-serif fonts -- font-mono exclusively
- Frosted glass (backdrop-blur)
- Smooth transition curves (ease-in-out, spring, duration-300+)
- Any color outside CMY + red + black/white/gray
- Gradient backgrounds (linear-gradient only for scanline textures)

---

# Glitch Art Design System

> An avant-garde cyberpunk aesthetic that embraces digital errors, severe chromatic aberration, and jarring screen-tearing effects.

## Design Philosophy

Perfection is a digital illusion. We find beauty in the broken code, the dropped frames, and the violently unsynchronized pixels.

Core principles:
- RGB channel split: intentionally offset CMY channels to produce chromatic aberration shadows
- Horizontal displacement bands: clip-path random slicing to create horizontal misalignment
- Scanline texture: CRT-style horizontal scanline overlay
- VHS tracking errors: simulated tape-tracking error lines
- Data corruption blocks: scattered semi-transparent color blocks simulating data loss

---

## Token Dictionary (exact class mapping)

### Border
```
Width: border
Color: border-[#00ffff]/20
Radius: rounded-none
```

### Shadow
```
sm: shadow-[2px_0_#ff00ff,-2px_0_#ffff00]
md: shadow-[3px_0_#ff00ff,-3px_0_#ffff00]
lg: shadow-[6px_0_#ff00ff,-6px_0_#ffff00]
hover: hover:shadow-[6px_0_#ff00ff,-6px_0_#ffff00]
focus: focus:shadow-[0_0_10px_#00ffff30,3px_0_#ff00ff20,-3px_0_#ffff0020]
```

### Interaction
```
Hover translate: hover:translate-x-[1px] hover:translate-y-[1px]
Hover scale: (none)
Hover opacity: (none)
Transition: transition-all duration-100 ease-in-out
Active: active:translate-x-[1px] active:translate-y-[1px]
```

### Typefaces
```
Heading: font-mono font-bold uppercase tracking-widest
Body: font-mono
Mono: font-mono
```

### Type scale
```
Hero: text-6xl md:text-8xl lg:text-9xl
H1: text-3xl md:text-5xl
H2: text-2xl md:text-4xl
H3: text-lg md:text-xl
Body: text-sm md:text-base
Small: text-xs md:text-sm
```

### Spacing
```
Section: py-12 md:py-20 lg:py-28
Container: px-4 md:px-8 lg:px-12
Card: p-5 md:p-8
Gap sm: gap-1 md:gap-2
Gap md: gap-2 md:gap-4
Gap lg: gap-4 md:gap-6
```

### Color roles
```
Background primary: bg-[#0a0a0a]
Background secondary: bg-[#111111]
Background accent: bg-[#00ffff], bg-[#ff00ff], bg-[#ffff00]
Text primary: text-[#00ffff]
Text secondary: text-[#ff00ff]
Text muted: text-[#ffffff]/25
Button primary: bg-[#00ffff] text-[#0a0a0a] shadow-[3px_0_#ff00ff,-3px_0_#ffff00]
Button secondary: bg-[#0a0a0a] text-[#00ffff] border-[#00ffff] shadow-[3px_0_#ff00ff,-3px_0_#ffff00]
```

---

## [FORBIDDEN]

These classes are banned in this style. Check for them before returning code:

### Banned classes
- `rounded-lg`
- `rounded-xl`
- `rounded-2xl`
- `rounded-full`
- `shadow-sm`
- `shadow-md`
- `shadow-lg`
- `shadow-xl`
- `font-serif`
- `font-sans`
- `bg-pink-50`
- `bg-pink-100`
- `bg-rose-50`
- `text-pink-400`
- `text-rose-400`
- `backdrop-blur-md`
- `backdrop-blur-sm`

### Banned patterns
- matches `^rounded-(?:lg|xl|2xl|full)$`
- matches `^shadow-(?:sm|md|lg|xl)$`
- matches `^font-(?:serif|sans)$`
- matches `^bg-(?:pink|rose)-`
- matches `^text-(?:green|brown|amber)-`
- matches `^backdrop-blur-`

### Why they are banned
- `rounded-lg`: Glitch Art uses sharp edges (rounded-none only) for digital corruption aesthetic
- `shadow-sm`: Glitch Art uses RGB split shadows only, not soft box shadows
- `font-serif`: Glitch Art uses monospace fonts exclusively for terminal aesthetic
- `font-sans`: Glitch Art uses monospace fonts exclusively for terminal aesthetic
- `bg-pink-50`: Glitch Art uses pure black backgrounds with neon CMY accents only
- `backdrop-blur-md`: Glitch Art avoids frosted glass effects; uses scan lines and noise instead

> WARNING: if your code contains any of the above, replace it before shipping.

---

## [REQUIRED]

### Every button must include
```
rounded-none
font-mono font-bold uppercase tracking-widest
shadow-[3px_0_#ff00ff,-3px_0_#ffff00]
transition-all duration-100 ease-in-out
```

### Every card must include
```
rounded-none
bg-[#0a0a0a]
border border-[#00ffff]/20
```

### Every input must include
```
rounded-none
border border-[#00ffff]/30
bg-[#0a0a0a]
font-mono
text-[#00ffff]
focus:outline-none
```

---

## [COMPARE] Glitch Art wrong vs right

The wrong examples below stand for generic library defaults that were never adapted to this style. Do not read them as visual suggestions.

### Button

[WRONG] **Wrong** (generic component library default, do not copy):
```html
<button class="{GENERIC_LIBRARY_BUTTON_DEFAULT}">
  Click me
</button>
```

[CORRECT] **Right** (uses this style's tokens):
```html
<button class="rounded-none font-mono font-bold uppercase tracking-widest shadow-[3px_0_#ff00ff,-3px_0_#ffff00] transition-all duration-100 ease-in-out bg-[#00ffff] text-[#0a0a0a] shadow-[3px_0_#ff00ff,-3px_0_#ffff00]">
  Click me
</button>
```

### Card

[WRONG] **Wrong** (generic card, not adapted to this style):
```html
<div class="{GENERIC_LIBRARY_CARD_DEFAULT}">
  <h3>{TITLE}</h3>
</div>
```

[CORRECT] **Right** (uses this style's card tokens):
```html
<div class="rounded-none bg-[#0a0a0a] border border-[#00ffff]/20 p-5 md:p-8">
  <h3 class="font-mono font-bold uppercase tracking-widest text-lg md:text-xl">{TITLE}</h3>
</div>
```

### Input

[WRONG] **Wrong** (generic input, not adapted to this style):
```html
<input class="{GENERIC_LIBRARY_INPUT_DEFAULT}" />
```

[CORRECT] **Right** (uses this style's input tokens):
```html
<input class="rounded-none border border-[#00ffff]/30 bg-[#0a0a0a] font-mono text-[#00ffff] focus:outline-none" placeholder="{PLACEHOLDER}" />
```

---

## [TEMPLATES] Glitch Art page skeletons

These skeletons use this style's tokens only. Replace `{PLACEHOLDER}` values, but keep every token in place:

### Navigation
```html
<nav class="bg-[#0a0a0a] text-[#00ffff] border border-[#00ffff]/20 px-4 md:px-8 lg:px-12">
  <div class="flex items-center justify-between max-w-6xl mx-auto gap-2 md:gap-4">
    <a href="/" class="font-mono font-bold uppercase tracking-widest text-lg md:text-xl">
      {LOGO_TEXT}
    </a>
    <div class="flex gap-2 md:gap-4 font-mono text-xs md:text-sm">
      {NAV_LINKS}
    </div>
  </div>
</nav>
```

### Hero section
```html
<section class="bg-[#00ffff] text-[#00ffff] py-12 md:py-20 lg:py-28 px-4 md:px-8 lg:px-12">
  <div class="max-w-4xl mx-auto">
    <h1 class="font-mono font-bold uppercase tracking-widest text-6xl md:text-8xl lg:text-9xl">
      {HEADLINE}
    </h1>
    <p class="font-mono text-sm md:text-base max-w-xl">
      {SUBHEADLINE}
    </p>
    <button class="rounded-none font-mono font-bold uppercase tracking-widest shadow-[3px_0_#ff00ff,-3px_0_#ffff00] transition-all duration-100 ease-in-out bg-[#00ffff] text-[#0a0a0a] shadow-[3px_0_#ff00ff,-3px_0_#ffff00]">
      {CTA_TEXT}
    </button>
  </div>
</section>
```

### Card grid
```html
<section class="bg-[#0a0a0a] text-[#00ffff] py-12 md:py-20 lg:py-28 px-4 md:px-8 lg:px-12">
  <div class="max-w-6xl mx-auto">
    <h2 class="font-mono font-bold uppercase tracking-widest text-2xl md:text-4xl">{SECTION_TITLE}</h2>
    <div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-2 md:gap-4">
      <!-- Card template - repeat for each card -->
      <div class="rounded-none bg-[#0a0a0a] border border-[#00ffff]/20 p-5 md:p-8">
        <h3 class="font-mono font-bold uppercase tracking-widest text-lg md:text-xl">{CARD_TITLE}</h3>
        <p class="font-mono text-sm md:text-base text-[#ffffff]/25">{CARD_DESCRIPTION}</p>
      </div>
    </div>
  </div>
</section>
```

### Form input
```html
<input class="rounded-none border border-[#00ffff]/30 bg-[#0a0a0a] font-mono text-[#00ffff] focus:outline-none" placeholder="{PLACEHOLDER}" />
```

### Footer
```html
<footer class="bg-[#111111] text-[#ff00ff] py-12 md:py-20 lg:py-28 px-4 md:px-8 lg:px-12">
  <div class="max-w-6xl mx-auto">
    <div class="grid grid-cols-1 md:grid-cols-3 gap-4 md:gap-6">
      <div>
        <span class="font-mono font-bold uppercase tracking-widest text-lg md:text-xl">{LOGO_TEXT}</span>
        <p class="font-mono text-xs md:text-sm">{TAGLINE}</p>
      </div>
      <div>
        <h4 class="font-mono font-bold uppercase tracking-widest text-lg md:text-xl">{COLUMN_TITLE}</h4>
        <ul class="font-mono text-xs md:text-sm">
          {FOOTER_LINKS}
        </ul>
      </div>
    </div>
  </div>
</footer>
```

---

## [CHECKLIST] Glitch Art post-generation self check

**Before returning code, verify every token and rule below. Fix any violation before delivering:**

### Token check
- [ ] Button includes: `rounded-none font-mono font-bold uppercase tracking-widest shadow-[3px_0_#ff00ff,-3px_0_#ffff00] transition-all duration-100 ease-in-out`
- [ ] Card includes: `rounded-none bg-[#0a0a0a] border border-[#00ffff]/20`
- [ ] Input includes: `rounded-none border border-[#00ffff]/30 bg-[#0a0a0a] font-mono text-[#00ffff] focus:outline-none`

### Forbidden check
- [ ] Not using `rounded-lg`
- [ ] Not using `rounded-xl`
- [ ] Not using `rounded-2xl`
- [ ] Not using `rounded-full`
- [ ] Not using `shadow-sm`
- [ ] Not using `shadow-md`
- [ ] Not using `shadow-lg`
- [ ] Not using `shadow-xl`

### Style rule check
- [ ] Use monospace fonts exclusively for a terminal/code feel.
- [ ] Apply arbitrary Tailwind text-shadows (e.g., [text-shadow:3px_0_#ff00ff,-3px_0_#00ffff]) to simulate RGB color splitting.
- [ ] Use transition-none for all state changes to create jarring, broken effects.
- [ ] Mark cards with thick left borders (border-l-4 to border-l-8), swap border color on hover.
- [ ] Use skew-x + scale-y on button :active state to simulate screen tearing.

### Style drift check
- [ ] Does not violate: Never use border-radius; all corners must be perfectly sharp.
- [ ] Does not violate: Avoid smooth transitions (duration-*, ease-in-out); animation should feel like dropped frames.
- [ ] Does not violate: Do not use soft, blurred shadows (shadow-sm/md/lg); all shadows must be solid blocks of color.
- [ ] Does not violate: Do not use frosted glass (backdrop-blur) or soft gradient backgrounds.
- [ ] Does not violate: Do not use decorative colors outside CMY (no pastels, earth tones, or warm hues).

### Delivery check
- [ ] Responsive layout holds on phone, tablet and desktop with no horizontal overflow
- [ ] Every interactive element has a visible focus state, an accessible name and a reduced-motion path
- [ ] Text contrast meets WCAG AA and colour alone never carries state
- [ ] The result is still recognizable at a glance as Glitch Art

## Absolute Bans (Match and Refuse)

If any of the following patterns appear, it is a style violation — rewrite without exception.

- use border-radius; all corners must be perfectly sharp.
- smooth transitions (duration-*, ease-in-out); animation should feel like dropped frames.
- use soft, blurred shadows (shadow-sm/md/lg); all shadows must be solid blocks of color.
- use frosted glass (backdrop-blur) or soft gradient backgrounds.
- use decorative colors outside CMY (no pastels, earth tones, or warm hues).
- use serif or sans-serif fonts; only monospace is allowed.

## Self-Check (Verify Before Shipping)

If any item fails, the style has drifted — fix before shipping.

- [ ] No purple-to-blue gradients
- [ ] No overused fonts (Inter, Roboto, Geist, Fraunces, Plus Jakarta Sans)
- [ ] No nested cards (cards inside cards)
- [ ] No gray text on colored backgrounds
- [ ] Body text contrast meets WCAG AA (>= 4.5:1)
- [ ] No bounce or elastic easing curves
- [ ] Animations have a prefers-reduced-motion fallback
- [ ] Body text line length capped at 65-75 characters
- [ ] No side-stripe accent borders (border-left/right > 1px)
- [ ] No gradient text (background-clip: text)
- [ ] No glassmorphism used as the default surface treatment
- [ ] No tiny uppercase tracked eyebrow labels above every section heading
- [ ] never use border-radius; all corners must be perfectly sharp.
- [ ] avoid smooth transitions (duration-*, ease-in-out); animation should feel like dropped frames.
- [ ] do not use soft, blurred shadows (shadow-sm/md/lg); all shadows must be solid blocks of color.
- [ ] do not use frosted glass (backdrop-blur) or soft gradient backgrounds.
- [ ] do not use decorative colors outside CMY (no pastels, earth tones, or warm hues).

More prompt libraries: All UI Prompts · Tailwind UI Prompts · Dark Mode UI Prompts

Community

Ratings & Feedback

No ratings yet - be the firstSign in to rate
0 comments
Sign in to post a comment. Sign In

Component Templates

Component Preview

按钮

故障风格按钮,带RGB通道分离阴影和撕裂 active 效果

Frontend Readiness

Dark Mode, States, Motion, and Accessibility

This layer tracks whether the style is ready for real websites: theme modes, state feedback, keyboard access, and performance constraints.

Overall

51%

Fallback

Dark Mode

0%

Missing

UI States

79%

Partial

Motion

70%

Partial

A11y

70%

Partial

Performance

35%

Fallback

Key State Coverage

light
HoverFocus VisibleDisabledLoadingEmptyErrorSuccess

Button

Default / Hover / Focus Visible / Active / Disabled

Input

Default / Hover / Focus Visible / Disabled / Error

Card

Default / Hover / Focus Visible / Loading / Skeleton

Form

Default / Focus Visible / Disabled / Loading / Error

Implementation Notes

  • No curated dark-mode contract exists yet.
  • Check contrast in both light and dark modes.
  • Check heavy shadows, blur, large media, and scroll-linked effects manually.
  • No style-specific performance cost profile has been curated yet.

FAQ

Glitch Art — Frequently Asked Questions

01What is the Glitch Art design style?
An avant-garde cyberpunk aesthetic that embraces digital errors, severe chromatic aberration, and jarring screen-tearing effects. Its core principle: Perfection is a digital illusion.
02What colors does Glitch Art use?
Glitch Art uses #00ffff as its primary color and #0a0a0a as its secondary color, with accent colors #ff00ff, #ffff00, #ffffff, #ff0506. Every hex value can be copied from the palette on this page.
03How do I apply Glitch Art correctly?
Key practices: Use monospace fonts exclusively for a terminal/code feel. Apply arbitrary Tailwind text-shadows (e.g., [text-shadow:3px_0_#ff00ff,-3px_0_#00ffff]) to simulate RGB color splitting. Use transition-none for all state changes to create jarring, broken effects.
04What are common mistakes with Glitch Art?
Avoid: Never use border-radius; all corners must be perfectly sharp. Avoid smooth transitions (duration-*, ease-in-out); animation should feel like dropped frames. Do not use soft, blurred shadows (shadow-sm/md/lg); all shadows must be solid blocks of color.
05How do I prompt AI to generate Glitch Art UI?
Copy the ready-made AI prompt on this page — it bundles the design tokens and component rules — and paste it into ChatGPT, Claude, Claude Code, or Codex. Effective prompts include the keywords: glitch art, glitch effect, RGB split, chromatic aberration.
Global Styles

Global CSS

css
/* Glitch Art Global Styles */

:root {
  --glitch-cyan: #00ffff;
  --glitch-magenta: #ff00ff;
  --glitch-yellow: #ffff00;
  --glitch-black: #0a0a0a;
  --glitch-white: #ffffff;
}

/* Scan line overlay */
.glitch-scanlines::after {
  content: "";
  position: absolute;
  inset: 0;
  background: repeating-linear-gradient(
    0deg,
    transparent,
    transparent 2px,
    rgba(0, 255, 255, 0.03) 2px,
    rgba(0, 255, 255, 0.03) 4px
  );
  pointer-events: none;
}

/* RGB split text effect using data-text attribute */
.glitch-rgb {
  position: relative;
}
.glitch-rgb::before {
  content: attr(data-text);
  position: absolute;
  top: 3px;
  left: 5px;
  color: var(--glitch-magenta);
  opacity: 0.5;
  clip-path: inset(0 0 50% 0);
}
.glitch-rgb::after {
  content: attr(data-text);
  position: absolute;
  top: -3px;
  left: -5px;
  color: var(--glitch-yellow);
  opacity: 0.3;
  clip-path: inset(50% 0 0 0);
}

/* Horizontal displacement band */
.glitch-displace {
  position: relative;
}
.glitch-displace::after {
  content: "";
  position: absolute;
  left: -10px;
  right: -10px;
  top: 50%;
  height: 3px;
  background: var(--glitch-magenta);
  opacity: 0.2;
  transform: translateY(-50%);
  pointer-events: none;
}

/* VHS tracking error */
.glitch-vhs::before {
  content: "";
  position: absolute;
  left: 0;
  right: 0;
  height: 2px;
  background: linear-gradient(90deg, transparent 20%, rgba(0, 255, 255, 0.08) 40%, rgba(255, 0, 255, 0.06) 60%, transparent 80%);
  pointer-events: none;
}

/* Noise texture */
.glitch-noise::before {
  content: "";
  position: absolute;
  inset: 0;
  background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence baseFrequency='0.8' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)' opacity='0.05'/%3E%3C/svg%3E");
  pointer-events: none;
}

IDE Integration

IDE Configuration Export

Download configuration files for AI coding assistants to generate code in this style.

Style Pack

Export Style Pack

Get complete machine-readable style assets including design tokens, Tailwind presets, CSS variables, and shadcn/ui themes.

Metadata

Style metadata including version information

Design Tokens

Compatible with Figma / Style Dictionary / Tokens Studio

Tailwind Preset

Tailwind CSS theme preset, import directly in config

Global CSS

CSS variables and base styles

shadcn Theme

shadcn/ui theme configuration

CSS Variables

Pure CSS variables, works with any project

SKILL.md

Loadable skill pack for Cursor / Claude Code / VS Code

Design Philosophy

Perfection is a digital illusion. We find beauty in the broken code, the dropped frames, and the violently unsynchronized pixels.

Accessibility

Accessibility Score

WCAG 2.1 compliance analysis based on color contrast and typography readability.

62

Overall Score

Grade: C - Fair

Contrast Ratios

Score: 53/100Average Ratio: 7.49:1
AA FailAAA Fail
ContextColorsRatioAAAAA
Text on background
/#00ffff / #0a0a0a
15.79:1
Secondary text on background
/#ff00ff / #0a0a0a
6.31:1
Muted text on background
/#ffffff / #0a0a0a
19.8:1
Text on secondary background
/#00ffff / #111111
15.06:1
Secondary text on secondary
/#ff00ff / #111111
6.02:1
Button primary
/#0a0a0a / #00ffff
15.79:1
Text on accent 1
/#00ffff / #00ffff
1:1
Alt text on accent 1
/#ff00ff / #00ffff
2.5:1
Text on accent 2
/#00ffff / #ff00ff
2.5:1
Alt text on accent 2
/#ff00ff / #ff00ff
1:1
Text on accent 3
/#00ffff / #ffff00
1.17:1
Alt text on accent 3
/#ff00ff / #ffff00
2.92:1

Readability

Score

82/100

Font Size

text-sm md:text-base

Font Weight

font-mono font-bold uppercase tracking-widest

Line Height

default

Scoring is based on WCAG 2.1 standards. AA requires 4.5:1 contrast for normal text, 3:1 for large text; AAA requires 7:1 for normal text, 4.5:1 for large text.

StyleKit

A curated web design style library to help AI generate better-looking websites.

FeedbackSupport Maintenance
Explore+
StylesTemplatesAnimationsResource LibraryPromptsCollectionsCommunity
Learn+
FoundationsGuideRecipesChangelogBlog
Trust+
AboutContactPrivacyTermsSupport UsRefunds

(c) 2026 StyleKit. Open source project.

闄旾CP澶?025065501鍙?3

Colophon/SK — 2026

Built with the Editorial style

01FeedbackTell us what could work better02Support MaintenanceIf StyleKit helps your workflow, voluntary support helps cover servers, domains, and ongoing upkeep.

StyleKit

A curated web design style library to help AI generate better-looking websites.

GitHub Repository

Explore

StylesTemplatesAnimationsResource LibraryPromptsCollectionsCommunity

Learn

FoundationsGuideRecipesChangelogBlog

Dispatch

Get notified when new styles, templates and tools ship.

Stay Updated

By subscribing, you agree to our Privacy Policy and Terms.

(c) 2026 StyleKit. Open source project.

AboutContactPrivacyTermsSupport UsRefunds/陕ICP备2025065501号-3

StyleKit