Best For
JRPG / RPG menu / dialogue box
Classic Japanese RPG menu and dialogue box aesthetics with beveled borders, gradient backgrounds, status bars, and ornate frames. Ideal for game interfaces, interactive narratives, and fantasy-style products.
Best For
JRPG / RPG menu / dialogue box
Primary Move
Use deep navy blue backgrounds bg-[#0f172a] or bg-slate-900
Watch Out
No minimalist flat style (no borders, no shadows)
AI Implementation
Use the Hard Prompt by default to generate UI. Use the Design Spec to understand, modify, and review the style. Use the Creative Brief for early exploration.
Use this by default: copy it, append the concrete requirement, and let AI generate consistent production UI.
When to use
How to use
STYLEKIT_STYLE_REFERENCE
style_name: JRPG
style_slug: jrpg
style_source: /styles/jrpg
# Hard Prompt
## When To Use
Use this when you want AI to generate code with strict style consistency. It is the safest default for production UI.
## How To Use
- Copy the full prompt into ChatGPT, Claude, Cursor, or another coding assistant.
- Append the concrete product/page requirement after the prompt.
- After generation, check the forbidden rules and interaction states before accepting the output.
Strictly follow the style rules below and maintain consistency. No style drift allowed.
## Requirements
- Prioritize style consistency first, then creative extension.
- When conflicts arise, treat prohibitions as the highest priority.
- Self-check before output: verify colors, typography, spacing, and interactions still match this style.
## Style Rules
STYLE: JRPG
TYPE: Classic Japanese RPG menu interface
MUST USE:
- Dark background: bg-[#0f172a] or bg-slate-900
- Beveled borders: border-2 with inset shadows
- Gold accent text: text-[#fbbf24]
- Crystal white text: text-[#f0f9ff]
- Gradient panels: bg-gradient-to-b from-slate-800 to-slate-900
- HP/MP bars with colored gradients
- Corner decorations on panels
- Shadow depth: shadow-[inset_0_1px_0_rgba(255,255,255,0.2)]
MUST AVOID:
- White/light backgrounds
- Flat minimal design without borders
- Modern sans-serif only typography
- rounded-full buttons
- Transparent/borderless panels
- Low contrast color combinations
COLOR RULES:
- Primary: Royal Blue (#1e40af)
- Accent: Gold (#fbbf24)
- Background: Dark Navy (#0f172a)
- Text: Crystal White (#f0f9ff)
- HP: Green (#22c55e)
- MP: Blue (#3b82f6)
- Borders: Blue shades with glow
SPECIAL EFFECTS:
- Inset shadows for beveled/raised look
- Corner ornaments on panels
- Gradient overlays for depth
- Stat bar animations
Animation & Interaction Rules:
- Cursor Snap: Interaction feedback prioritizes hard-cut, using duration-75 to 120, simulating D-pad menu item selection.
- Retro Confirm Press: Active must have key press-down feel (scale + translate-y + inset shadow switch).
- Menu Hover State: Hover lights up gold border or highlight bar, maintaining high-contrast confirmation feedback.
- Flashing Prompts: Prompt labels can use lightweight pulse, avoiding large-area animations that interfere with readouts.
---
# JRPG Design System
> Classic Japanese RPG menu and dialogue box aesthetics with beveled borders, gradient backgrounds, status bars, and ornate frames. Ideal for game interfaces, interactive narratives, and fantasy-style products.
## Design Philosophy
JRPG style descends from the menu screens of 16-bit and 32-bit Japanese role-playing games -- the era when Final Fantasy, Dragon Quest and Chrono Trigger turned a simple status screen into a piece of worldbuilding. Every panel was carved, gilded and lit like an artifact from the game's own universe.
The look is built from a handful of deliberate choices: a deep navy field (#0f172a to #1e293b) that reads as night sky or dungeon stone, beveled frames that catch light on the top-left and fall into shadow on the bottom-right, and a two-color accent system -- gold #fbbf24 for anything the player can act on, crystal white #f0f9ff for anything the player must read.
Core principles:
- Beveled depth: No flat surfaces. Panels and buttons use paired inset shadows, light from the top-left and dark from the bottom-right, so every element reads as a physical plate with thickness
- Layered panels: Vertical ramps from slate-800 to slate-900 give large surfaces a subtle sheen, the way a backlit screen renders depth without any texture art
- Ornamental framing: Corner caps, double borders and hairline inner strokes turn a plain container into a framed window
- Status-driven color: HP, MP and EXP bars each own a color ramp (red-amber, blue-cyan, green-lime) so state is legible before a single number is read
- Textured restraint: Grain or scanline layers stay at low opacity in the background, so the interface never fights the numbers
Applying it to modern interfaces means treating every card as a menu entry and every action as a command: buttons click like a selection cursor landing, modals open with a short vertical wipe instead of a fade, and focus states glow gold rather than turning blue. Typography usually pairs a pixel or blocky display face for headers with a clean sans for body copy -- the display face carries the nostalgia, the sans keeps long text readable.
Suitable for: game UI and launcher screens, retro-gaming storefronts and wikis, achievement and leaderboard dashboards, esports overlays, and any product that wants the weight of a 90s adventure menu without becoming unreadable.
---
## Token Dictionary (exact class mapping)
### Border
```
Width: border-2
Color: border-blue-700
Radius: rounded-md
```
### Shadow
```
sm: shadow-[inset_0_1px_0_rgba(255,255,255,0.1),0_1px_2px_rgba(0,0,0,0.3)]
md: shadow-[inset_0_1px_0_rgba(255,255,255,0.2),0_2px_4px_rgba(0,0,0,0.5)]
lg: shadow-[inset_0_1px_0_rgba(255,255,255,0.2),0_4px_12px_rgba(0,0,0,0.6)]
hover: shadow-[inset_0_1px_0_rgba(255,255,255,0.3),0_4px_8px_rgba(0,0,0,0.4)]
focus: shadow-[inset_0_1px_0_rgba(255,255,255,0.2),0_0_0_2px_rgba(30,64,175,0.4)]
```
### Interaction
```
Hover translate: (none)
Hover scale: hover:brightness-110
Hover opacity: (none)
Transition: transition-all duration-200
Active: active:shadow-[inset_0_2px_4px_rgba(0,0,0,0.4)]
```
### Typefaces
```
Heading: font-bold
Body: font-sans
Mono: font-mono
```
### Type scale
```
Hero: text-3xl md:text-5xl lg:text-7xl
H1: text-2xl md:text-4xl
H2: text-xl md:text-2xl
H3: text-lg md:text-xl
Body: text-sm md:text-base
Small: text-xs
```
### Spacing
```
Section: py-12 md:py-20
Container: px-4 md:px-8
Card: p-4 md:p-6
Gap sm: gap-3
Gap md: gap-4
Gap lg: gap-6
```
### Color roles
```
Background primary: bg-[#0f172a]
Background secondary: bg-slate-900
Background accent: bg-[#1e40af], bg-[#fbbf24], bg-[#22c55e]
Text primary: text-[#f0f9ff]
Text secondary: text-[#fbbf24]
Text muted: text-blue-300/60
Button primary: bg-gradient-to-b from-blue-700 to-blue-900 text-[#f0f9ff]
Button secondary: bg-slate-900/80 text-blue-300 border-2 border-blue-400/60
```
---
## [FORBIDDEN]
These classes are banned in this style. Check for them before returning code:
### Banned classes
- `bg-white`
- `bg-gray-50`
- `bg-slate-50`
- `shadow-sm`
- `shadow-md`
- `shadow-lg`
- `rounded-full`
- `rounded-3xl`
- `border-0`
### Banned patterns
- matches `^bg-white`
- matches `^bg-gray-[1-3]`
- matches `^bg-slate-[1-3]`
- matches `^shadow-(?!\[)`
- matches `^rounded-full`
- matches `^rounded-3xl`
### Why they are banned
- `bg-white`: JRPG uses dark navy backgrounds only
- `shadow-md`: Use inset/beveled shadows: shadow-[inset_0_1px_0_rgba(255,255,255,0.2)]
- `rounded-full`: RPG buttons use subtle rounding (rounded-md max)
- `border-0`: JRPG panels require visible borders for the menu box aesthetic
> WARNING: if your code contains any of the above, replace it before shipping.
---
## [REQUIRED]
### Every button must include
```
px-6 py-3
rounded-md
font-bold
tracking-wide
border-2
transition-all duration-200
```
### Every card must include
```
bg-gradient-to-b from-slate-800 to-slate-900
border-2 border-blue-700
rounded-md
ring-1 ring-blue-400/20
```
### Every input must include
```
bg-slate-900
border-2 border-blue-700
rounded-md
text-[#f0f9ff]
focus:border-blue-400
focus:ring-1 focus:ring-blue-400/30
shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]
```
---
## [COMPARE] JRPG wrong vs right
The wrong examples below stand for generic library defaults that were never adapted to this style. Do not read them as visual suggestions.
### Button
[WRONG] **Wrong** (generic component library default, do not copy):
```html
<button class="{GENERIC_LIBRARY_BUTTON_DEFAULT}">
Click me
</button>
```
[CORRECT] **Right** (uses this style's tokens):
```html
<button class="px-6 py-3 rounded-md font-bold tracking-wide border-2 transition-all duration-200 bg-gradient-to-b from-blue-700 to-blue-900 text-[#f0f9ff]">
Click me
</button>
```
### Card
[WRONG] **Wrong** (generic card, not adapted to this style):
```html
<div class="{GENERIC_LIBRARY_CARD_DEFAULT}">
<h3>{TITLE}</h3>
</div>
```
[CORRECT] **Right** (uses this style's card tokens):
```html
<div class="bg-gradient-to-b from-slate-800 to-slate-900 border-2 border-blue-700 rounded-md ring-1 ring-blue-400/20 p-4 md:p-6">
<h3 class="font-bold text-lg md:text-xl">{TITLE}</h3>
</div>
```
### Input
[WRONG] **Wrong** (generic input, not adapted to this style):
```html
<input class="{GENERIC_LIBRARY_INPUT_DEFAULT}" />
```
[CORRECT] **Right** (uses this style's input tokens):
```html
<input class="bg-slate-900 border-2 border-blue-700 rounded-md text-[#f0f9ff] focus:border-blue-400 focus:ring-1 focus:ring-blue-400/30 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]" placeholder="{PLACEHOLDER}" />
```
---
## [TEMPLATES] JRPG page skeletons
These skeletons use this style's tokens only. Replace `{PLACEHOLDER}` values, but keep every token in place:
### Navigation
```html
<nav class="bg-[#0f172a] text-[#f0f9ff] border-2 border-blue-700 px-4 md:px-8">
<div class="flex items-center justify-between max-w-6xl mx-auto gap-4">
<a href="/" class="font-bold text-lg md:text-xl">
{LOGO_TEXT}
</a>
<div class="flex gap-4 font-sans text-xs">
{NAV_LINKS}
</div>
</div>
</nav>
```
### Hero section
```html
<section class="bg-[#1e40af] text-[#f0f9ff] py-12 md:py-20 px-4 md:px-8">
<div class="max-w-4xl mx-auto">
<h1 class="font-bold text-3xl md:text-5xl lg:text-7xl">
{HEADLINE}
</h1>
<p class="font-sans text-sm md:text-base max-w-xl">
{SUBHEADLINE}
</p>
<button class="px-6 py-3 rounded-md font-bold tracking-wide border-2 transition-all duration-200 bg-gradient-to-b from-blue-700 to-blue-900 text-[#f0f9ff]">
{CTA_TEXT}
</button>
</div>
</section>
```
### Card grid
```html
<section class="bg-[#0f172a] text-[#f0f9ff] py-12 md:py-20 px-4 md:px-8">
<div class="max-w-6xl mx-auto">
<h2 class="font-bold text-xl md:text-2xl">{SECTION_TITLE}</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4">
<!-- Card template - repeat for each card -->
<div class="bg-gradient-to-b from-slate-800 to-slate-900 border-2 border-blue-700 rounded-md ring-1 ring-blue-400/20 p-4 md:p-6">
<h3 class="font-bold text-lg md:text-xl">{CARD_TITLE}</h3>
<p class="font-sans text-sm md:text-base text-blue-300/60">{CARD_DESCRIPTION}</p>
</div>
</div>
</div>
</section>
```
### Form input
```html
<input class="bg-slate-900 border-2 border-blue-700 rounded-md text-[#f0f9ff] focus:border-blue-400 focus:ring-1 focus:ring-blue-400/30 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]" placeholder="{PLACEHOLDER}" />
```
### Footer
```html
<footer class="bg-slate-900 text-[#fbbf24] py-12 md:py-20 px-4 md:px-8">
<div class="max-w-6xl mx-auto">
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<div>
<span class="font-bold text-lg md:text-xl">{LOGO_TEXT}</span>
<p class="font-sans text-xs">{TAGLINE}</p>
</div>
<div>
<h4 class="font-bold text-lg md:text-xl">{COLUMN_TITLE}</h4>
<ul class="font-sans text-xs">
{FOOTER_LINKS}
</ul>
</div>
</div>
</div>
</footer>
```
---
## [CHECKLIST] JRPG post-generation self check
**Before returning code, verify every token and rule below. Fix any violation before delivering:**
### Token check
- [ ] Button includes: `px-6 py-3 rounded-md font-bold tracking-wide border-2 transition-all duration-200`
- [ ] Card includes: `bg-gradient-to-b from-slate-800 to-slate-900 border-2 border-blue-700 rounded-md ring-1 ring-blue-400/20`
- [ ] Input includes: `bg-slate-900 border-2 border-blue-700 rounded-md text-[#f0f9ff] focus:border-blue-400 focus:ring-1 focus:ring-blue-400/30 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]`
### Forbidden check
- [ ] Not using `bg-white`
- [ ] Not using `bg-gray-50`
- [ ] Not using `bg-slate-50`
- [ ] Not using `shadow-sm`
- [ ] Not using `shadow-md`
- [ ] Not using `shadow-lg`
- [ ] Not using `rounded-full`
- [ ] Not using `rounded-3xl`
### Style rule check
- [ ] Use deep navy blue backgrounds bg-[#0f172a] or bg-slate-900
- [ ] Use border-2 border-[#1e40af] with inset shadows for beveled effect
- [ ] Gold highlight text text-[#fbbf24] for titles and important info
- [ ] Use gradient backgrounds bg-gradient-to-b from-blue-900 to-slate-900
- [ ] Status bars use bg-[#22c55e] for HP, bg-blue-500 for MP
### Style drift check
- [ ] Does not violate: No minimalist flat style (no borders, no shadows)
- [ ] Does not violate: No white or light backgrounds
- [ ] Does not violate: No modern sans-serif fonts only (must pair with serif or pixel fonts)
- [ ] Does not violate: No overly rounded rounded-full buttons
- [ ] Does not violate: No transparent/borderless panels
### Delivery check
- [ ] Responsive layout holds on phone, tablet and desktop with no horizontal overflow
- [ ] Every interactive element has a visible focus state, an accessible name and a reduced-motion path
- [ ] Text contrast meets WCAG AA and colour alone never carries state
- [ ] The result is still recognizable at a glance as JRPG
---
## [EXAMPLES] Example prompts
### 1.
RPG
```
Create a character status screen using JRPG style:
- Dark navy background with gradient
- Character info panel with gold title and corner decorations
- HP/MP/EXP stat bars with colored gradients
- Equipment slots with beveled borders
- Action buttons with inset shadow depth
- Stats grid showing STR, DEF, INT, SPD values
```
## Absolute Bans (Match and Refuse)
If any of the following patterns appear, it is a style violation — rewrite without exception.
- minimalist flat style (no borders, no shadows)
- white or light backgrounds
- modern sans-serif fonts only (must pair with serif or pixel fonts)
- overly rounded rounded-full buttons
- transparent/borderless panels
- No low-contrast color combinations
- slow web-style transitions (duration-300+) that dilute game menu feel
## Self-Check (Verify Before Shipping)
If any item fails, the style has drifted — fix before shipping.
- [ ] No purple-to-blue gradients
- [ ] No overused fonts (Inter, Roboto, Geist, Fraunces, Plus Jakarta Sans)
- [ ] No nested cards (cards inside cards)
- [ ] No gray text on colored backgrounds
- [ ] Body text contrast meets WCAG AA (>= 4.5:1)
- [ ] No bounce or elastic easing curves
- [ ] Animations have a prefers-reduced-motion fallback
- [ ] Body text line length capped at 65-75 characters
- [ ] No side-stripe accent borders (border-left/right > 1px)
- [ ] No gradient text (background-clip: text)
- [ ] No glassmorphism used as the default surface treatment
- [ ] No tiny uppercase tracked eyebrow labels above every section heading
- [ ] no minimalist flat style (no borders, no shadows)
- [ ] no white or light backgrounds
- [ ] no modern sans-serif fonts only (must pair with serif or pixel fonts)
- [ ] no overly rounded rounded-full buttons
- [ ] no transparent/borderless panelsMore prompt libraries: All UI Prompts · Tailwind UI Prompts · Dark Mode UI Prompts
Component Templates
RPG 风格的菜单按钮,斜面立体效果
Frontend Readiness
This layer tracks whether the style is ready for real websites: theme modes, state feedback, keyboard access, and performance constraints.
Overall
51%
Fallback
Dark Mode
0%
MissingUI States
79%
PartialMotion
70%
PartialA11y
70%
PartialPerformance
35%
FallbackButton
Default / Hover / Focus Visible / Active / Disabled
Input
Default / Hover / Focus Visible / Disabled / Error
Card
Default / Hover / Focus Visible / Loading / Skeleton
Form
Default / Focus Visible / Disabled / Loading / Error
FAQ
/* JRPG Global Styles */
@layer base {
body {
@apply bg-[#0f172a] text-[#f0f9ff] antialiased;
}
h1, h2, h3 {
color: #fbbf24;
text-shadow: 0 2px 4px rgba(0, 0, 0, 0.5);
}
::selection {
@apply bg-blue-700 text-white;
}
}
@keyframes hp-pulse {
0%, 100% { box-shadow: 0 0 4px rgba(34, 197, 94, 0.3); }
50% { box-shadow: 0 0 8px rgba(34, 197, 94, 0.6); }
}
/* JRPG Design Tokens */
:root {
--jrpg-primary: #1e40af;
--jrpg-secondary: #0f172a;
--jrpg-accent: #fbbf24;
--jrpg-glow: rgba(30, 64, 175, 0.3);
}
.jrpg-card {
position: relative;
overflow: hidden;
}
.jrpg-card::before {
content: "";
position: absolute;
inset: 0;
opacity: 0;
transition: opacity 0.3s ease;
background: linear-gradient(135deg, rgba(30, 64, 175, 0.05), transparent);
pointer-events: none;
}
.jrpg-card:hover::before {
opacity: 1;
}
.jrpg-gradient {
background: linear-gradient(135deg, #1e40af, #fbbf24);
}
.jrpg-gradient-text {
background: linear-gradient(135deg, #1e40af, #fbbf24);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.jrpg-frosted {
backdrop-filter: blur(12px) saturate(180%);
-webkit-backdrop-filter: blur(12px) saturate(180%);
background: rgba(30, 64, 175, 0.08);
}
.jrpg-accent-corner {
clip-path: polygon(0 0, 100% 0, 100% calc(100% - 2rem), calc(100% - 2rem) 100%, 0 100%);
}
.jrpg-animate-in {
animation: jrpg-fade-in 0.5s ease-out both;
}Related Styles
Explore these styles for ready-made tokens and components.
IDE Integration
Download configuration files for AI coding assistants to generate code in this style.
Style Pack
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Metadata
Style metadata including version information
Design Tokens
Compatible with Figma / Style Dictionary / Tokens Studio
Tailwind Preset
Tailwind CSS theme preset, import directly in config
Global CSS
CSS variables and base styles
shadcn Theme
shadcn/ui theme configuration
CSS Variables
Pure CSS variables, works with any project
SKILL.md
Loadable skill pack for Cursor / Claude Code / VS Code
JRPG style descends from the menu screens of 16-bit and 32-bit Japanese role-playing games -- the era when Final Fantasy, Dragon Quest and Chrono Trigger turned a simple status screen into a piece of worldbuilding. Every panel was carved, gilded and lit like an artifact from the game's own universe.
WCAG 2.1 compliance analysis based on color contrast and typography readability.
Overall Score
Grade: C - Fair
Contrast Ratios
| Context | Colors | Ratio | AA | AAA |
|---|---|---|---|---|
| Text on background | /#f0f9ff / #0f172a | 16.75:1 | ||
| Secondary text on background | /#fbbf24 / #0f172a | 10.69:1 | ||
| Text on secondary background | /#f0f9ff / #0f172a | 16.75:1 | ||
| Secondary text on secondary | /#fbbf24 / #0f172a | 10.69:1 | ||
| Text on accent 1 | /#f0f9ff / #1e40af | 8.18:1 | ||
| Alt text on accent 1 | /#fbbf24 / #1e40af | 5.22:1 | ||
| Text on accent 2 | /#f0f9ff / #fbbf24 | 1.57:1 | ||
| Alt text on accent 2 | /#fbbf24 / #fbbf24 | 1:1 | ||
| Text on accent 3 | /#f0f9ff / #22c55e | 2.14:1 | ||
| Alt text on accent 3 | /#fbbf24 / #22c55e | 1.36:1 |
Readability
Score
87/100
Font Size
text-sm md:text-base
Font Weight
font-bold
Line Height
default
Scoring is based on WCAG 2.1 standards. AA requires 4.5:1 contrast for normal text, 3:1 for large text; AAA requires 7:1 for normal text, 4.5:1 for large text.