Best For
像素动漫 / JRPG / 8-bit
Pixel Anime
Merging classic JRPG game UI with pixel anime aesthetics, featuring RPG dialogue boxes, status bars, pixel borders, and NES color palette for a nostalgic 8-bit game interface style.
Best For
像素动漫 / JRPG / 8-bit
Primary Move
Use RPG dialogue box frames with 4px borders and corner block decorations
Watch Out
Never use smooth gradients (linear-gradient, radial-gradient)
Showcase Entry
Live preview of the showcase page. Click to explore the full experience.
Color Palette
Primary
#4a90d9
Secondary
#2d1b69
Accent 1
#ff6b6b
Accent 2
#ffd93d
Prompts
Copy and generate 像素动漫风 style interfaces with one click. Hard prompts enforce strict consistency, while soft prompts allow flexible implementation within the style direction.
High consistency, strictly enforces style rules
STYLEKIT_STYLE_REFERENCE
style_name: Pixel Anime
style_slug: pixel-anime
style_source: /styles/pixel-anime
# Hard Prompt
Strictly follow the style rules below and maintain consistency. No style drift allowed.
## Requirements
- Prioritize style consistency first, then creative extension.
- When conflicts arise, treat prohibitions as the highest priority.
- Self-check before output: verify colors, typography, spacing, and interactions still match this style.
## Style Rules
# Pixel Anime (像素动漫风) Design System
> 将经典JRPG游戏UI与像素动漫美学融合,以RPG对话框、状态条、像素边框和NES色板打造怀旧8-bit游戏界面风格。
## 核心理念
Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.
Core principles:
- RPG Dialogue Boxes: Window frames with chunky borders and corner block decorations, referencing Final Fantasy and Dragon Quest menu systems
- Health/Status Bars: HP, MP, and EXP progress bars with pixel-precise flat fills and bordered containers
- Pixel Borders: All borders are 2px+ solid with hard edges, using image-rendering: pixelated where applicable
- NES/SNES Palette: Limited color palette of bold primary colors (blue, red, gold, green) on deep purple backgrounds
- Step-based Interactions: Hover states use translate-x/y in pixel-aligned steps, not smooth transforms
- Blinking Cursor: Selection arrows and continue prompts use blinking pixel arrows
---
## Token 字典(精确 Class 映射)
### 边框
```
宽度: border-2
颜色: border-[#1a1040]
圆角: rounded-none
```
### 阴影
```
小: shadow-[2px_2px_0px_#1a1040]
中: shadow-[4px_4px_0px_#1a1040]
大: shadow-[6px_6px_0px_#1a1040]
悬停: hover:shadow-[6px_6px_0px_#1a1040]
聚焦: focus:shadow-[2px_2px_0px_#4a90d9]
```
### 交互效果
```
悬停位移: hover:translate-x-[2px] hover:translate-y-[2px]
过渡动画: transition-all duration-150 ease-linear
按下状态: active:translate-x-[4px] active:translate-y-[4px] active:shadow-none
```
### 字体
```
标题: font-mono font-bold uppercase tracking-wider
正文: font-mono text-[#e0e0ff]/80
```
### 字号
```
Hero: text-4xl md:text-6xl lg:text-7xl
H1: text-3xl md:text-5xl
H2: text-2xl md:text-3xl
H3: text-lg md:text-xl
正文: text-xs md:text-sm
小字: text-[10px] md:text-xs
```
### 间距
```
Section: py-12 md:py-20 lg:py-28
容器: px-4 md:px-8 lg:px-12
卡片: p-4 md:p-6
```
---
## [FORBIDDEN] 绝对禁止
以下 class 在本风格中**绝对禁止使用**,生成时必须检查并避免:
### 禁止的 Class
- `rounded-lg`
- `rounded-xl`
- `rounded-2xl`
- `rounded-full`
- `bg-gradient-to-r`
- `bg-gradient-to-b`
- `bg-gradient-to-br`
- `shadow-sm`
- `shadow-md`
- `shadow-lg`
- `shadow-xl`
- `backdrop-blur`
- `backdrop-blur-sm`
- `backdrop-blur-md`
- `font-serif`
### 禁止的模式
- 匹配 `^rounded-(?:lg|xl|2xl|full)$`
- 匹配 `^bg-gradient-`
- 匹配 `^shadow-(?:sm|md|lg|xl)$`
- 匹配 `^backdrop-blur`
- 匹配 `^font-serif$`
### 禁止原因
- `rounded-lg`: Pixel Anime uses sharp corners only -- pixels cannot be round
- `bg-gradient-to-r`: Pixel Anime uses flat solid colors, no smooth gradients allowed
- `shadow-md`: Pixel Anime uses hard offset pixel shadows only, never soft shadows
- `backdrop-blur`: Pixel Anime avoids all blur effects to maintain crisp pixel aesthetic
> WARNING: 如果你的代码中包含以上任何 class,必须立即替换。
---
## [REQUIRED] 必须包含
### 按钮必须包含
```
font-mono font-bold uppercase
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
transition-all duration-150 ease-linear
```
### 卡片必须包含
```
bg-[#2d1b69]
border-2 border-[#1a1040]
shadow-[4px_4px_0px_#1a1040]
```
### 输入框必须包含
```
bg-[#1a1040]
border-2 border-[#4a90d9]
font-mono
focus:outline-none
```
---
## [COMPARE] 错误 vs 正确对比
### 按钮
[WRONG] **错误示例**(使用了圆角和模糊阴影):
```html
<button class="rounded-lg shadow-lg bg-blue-500 text-white px-4 py-2 hover:bg-blue-600">
点击我
</button>
```
[CORRECT] **正确示例**(使用硬边缘、无圆角、位移效果):
```html
<button class="font-mono font-bold uppercase border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] transition-all duration-150 ease-linear bg-[#ff006e] text-white px-4 py-2 md:px-6 md:py-3">
点击我
</button>
```
### 卡片
[WRONG] **错误示例**(使用了渐变和圆角):
```html
<div class="rounded-xl shadow-2xl bg-gradient-to-r from-purple-500 to-pink-500 p-6">
<h3 class="text-xl font-semibold">标题</h3>
</div>
```
[CORRECT] **正确示例**(纯色背景、硬边缘阴影):
```html
<div class="bg-[#2d1b69] border-2 border-[#1a1040] shadow-[4px_4px_0px_#1a1040] p-4 md:p-6">
<h3 class="font-mono font-bold uppercase tracking-wider text-lg md:text-xl">标题</h3>
</div>
```
### 输入框
[WRONG] **错误示例**(灰色边框、圆角):
```html
<input class="rounded-md border border-gray-300 px-3 py-2 focus:ring-2 focus:ring-blue-500" />
```
[CORRECT] **正确示例**(黑色粗边框、聚焦阴影):
```html
<input class="bg-[#1a1040] border-2 border-[#4a90d9] font-mono focus:outline-none px-3 py-2 md:px-4 md:py-3" placeholder="请输入..." />
```
---
## [TEMPLATES] 页面骨架模板
使用以下模板生成页面,只需替换 `{PLACEHOLDER}` 部分:
### 导航栏骨架
```html
<nav class="bg-white border-b-2 md:border-b-4 border-black px-4 md:px-8 py-3 md:py-4">
<div class="flex items-center justify-between max-w-6xl mx-auto">
<a href="/" class="font-black text-xl md:text-2xl tracking-wider">
{LOGO_TEXT}
</a>
<div class="flex gap-4 md:gap-8 font-mono text-sm md:text-base">
{NAV_LINKS}
</div>
</div>
</nav>
```
### Hero 区块骨架
```html
<section class="min-h-[60vh] md:min-h-[80vh] flex items-center px-4 md:px-8 py-12 md:py-0 bg-{ACCENT_COLOR} border-b-2 md:border-b-4 border-black">
<div class="max-w-4xl mx-auto">
<h1 class="font-black text-4xl md:text-6xl lg:text-8xl leading-tight tracking-tight mb-4 md:mb-6">
{HEADLINE}
</h1>
<p class="font-mono text-base md:text-xl max-w-xl mb-6 md:mb-8">
{SUBHEADLINE}
</p>
<button class="bg-black text-white font-black px-6 py-3 md:px-8 md:py-4 border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px] transition-all text-sm md:text-base">
{CTA_TEXT}
</button>
</div>
</section>
```
### 卡片网格骨架
```html
<section class="py-12 md:py-24 px-4 md:px-8">
<div class="max-w-6xl mx-auto">
<h2 class="font-black text-2xl md:text-4xl mb-8 md:mb-12">{SECTION_TITLE}</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-4 md:gap-6">
<!-- Card template - repeat for each card -->
<div class="bg-white border-2 md:border-4 border-black shadow-[4px_4px_0px_0px_rgba(0,0,0,1)] md:shadow-[8px_8px_0px_0px_rgba(0,0,0,1)] p-4 md:p-6 hover:shadow-[4px_4px_0px_0px_rgba(255,0,110,1)] md:hover:shadow-[8px_8px_0px_0px_rgba(255,0,110,1)] hover:-translate-y-1 transition-all">
<h3 class="font-black text-lg md:text-xl mb-2">{CARD_TITLE}</h3>
<p class="font-mono text-sm md:text-base text-gray-700">{CARD_DESCRIPTION}</p>
</div>
</div>
</div>
</section>
```
### 页脚骨架
```html
<footer class="bg-black text-white py-12 md:py-16 px-4 md:px-8 border-t-2 md:border-t-4 border-black">
<div class="max-w-6xl mx-auto">
<div class="grid grid-cols-1 md:grid-cols-3 gap-8">
<div>
<span class="font-black text-xl md:text-2xl">{LOGO_TEXT}</span>
<p class="font-mono text-sm mt-4 text-gray-400">{TAGLINE}</p>
</div>
<div>
<h4 class="font-black text-lg mb-4">{COLUMN_TITLE}</h4>
<ul class="space-y-2 font-mono text-sm text-gray-400">
{FOOTER_LINKS}
</ul>
</div>
</div>
</div>
</footer>
```
---
## [CHECKLIST] 生成后自检清单
**在输出代码前,必须逐项验证以下每一条。如有违反,立即修正后再输出:**
### 1. 圆角检查
- [ ] 搜索代码中的 `rounded-`
- [ ] 确认只有 `rounded-none` 或无圆角
- [ ] 如果发现 `rounded-lg`、`rounded-md` 等,替换为 `rounded-none`
### 2. 阴影检查
- [ ] 搜索代码中的 `shadow-`
- [ ] 确认只使用 `shadow-[Xpx_Xpx_0px_0px_rgba(...)]` 格式
- [ ] 如果发现 `shadow-lg`、`shadow-xl` 等,替换为正确格式
### 3. 边框检查
- [ ] 搜索代码中的 `border-`
- [ ] 确认边框颜色是 `border-black`
- [ ] 如果发现 `border-gray-*`、`border-slate-*`,替换为 `border-black`
### 4. 交互检查
- [ ] 所有按钮都有 `hover:shadow-none hover:translate-x-[2px] hover:translate-y-[2px]`
- [ ] 所有卡片都有 hover 效果(阴影变色或位移)
- [ ] 都包含 `transition-all`
### 5. 响应式检查
- [ ] 边框有 `border-2 md:border-4`
- [ ] 阴影有 `shadow-[4px...] md:shadow-[8px...]`
- [ ] 间距有 `p-4 md:p-6` 或类似的响应式值
- [ ] 字号有 `text-sm md:text-base` 或类似的响应式值
### 6. 字体检查
- [ ] 标题使用 `font-black`
- [ ] 正文使用 `font-mono`
> CRITICAL: **如果任何一项检查不通过,必须修正后重新生成代码。**
---
## [EXAMPLES] 示例 Prompt
### 1. JRPG角色面板
经典RPG风格的角色状态面板
```
Use Pixel Anime style to create a JRPG character panel:
1. Background: dark purple with visible pixel grid overlay
2. RPG dialogue box frames with corner block decorations
3. HP/MP/EXP status bars with flat color fills
4. Character stats in monospace font, NES color palette
5. Pixel shadows and step-based button interactions
```
### 2. SaaS 着陆页
生成 像素动漫风风格的 SaaS 产品着陆页
```
Create a SaaS landing page using Pixel Anime style with hero section, feature grid, testimonials, pricing table, and footer.
```
### 3. 作品集展示
生成 像素动漫风风格的作品集页面
```
Create a portfolio showcase page using Pixel Anime style with project grid, about section, contact form, and consistent visual language.
```Preserves style direction, allows flexible implementation
STYLEKIT_STYLE_REFERENCE
style_name: Pixel Anime
style_slug: pixel-anime
style_source: /styles/pixel-anime
# Soft Prompt
Maintain the overall style essence. Implementation details can be adjusted flexibly, but do not deviate from the core visual language.
## Style Signals
- 像素动漫
- JRPG
- 8-bit
- RPG对话框
- 像素
- NES色板
## Prefer
- Use RPG dialogue box frames with 4px borders and corner block decorations
- Include HP/MP/EXP status bar UI elements with flat fills
- Apply hard offset shadows (4px_4px_0px) for pixel depth
- Use monospace font exclusively for all text
## Avoid
- Never use smooth gradients (linear-gradient, radial-gradient)
- Never use rounded corners (rounded-lg/xl/full)
- Never use blur effects (blur, backdrop-blur)
## Output Guidance
- Ensure overall style recognizability first, then refine details.
- Avoid over-engineering; maintain readability and maintainability.Component Templates
Pixel anime button with Blocky Aura multi-shadow hover + Anime Action squash-and-stretch on press
/* Pixel Anime Global Styles */
:root {
--pa-blue: #4a90d9;
--pa-dark: #2d1b69;
--pa-deep: #1a1040;
--pa-red: #ff6b6b;
--pa-gold: #ffd93d;
--pa-green: #50c878;
--pa-text: #e0e0ff;
}
/* RPG dialogue box frame with corner blocks */
.pa-dialog-frame {
position: relative;
border: 2px solid var(--pa-blue);
background: var(--pa-deep);
}
.pa-dialog-frame::before,
.pa-dialog-frame::after {
content: "";
position: absolute;
width: 8px;
height: 8px;
background: var(--pa-blue);
}
.pa-dialog-frame::before { top: -4px; left: -4px; }
.pa-dialog-frame::after { top: -4px; right: -4px; }
/* Pixel grid overlay */
.pa-pixel-grid::after {
content: "";
position: absolute;
inset: 0;
background-image:
linear-gradient(rgba(26, 16, 64, 0.12) 1px, transparent 1px),
linear-gradient(90deg, rgba(26, 16, 64, 0.12) 1px, transparent 1px);
background-size: 8px 8px;
pointer-events: none;
image-rendering: pixelated;
}
/* HP/MP/EXP status bar */
.pa-status-bar {
height: 8px;
border: 2px solid var(--pa-deep);
background: var(--pa-deep);
}
.pa-status-bar-fill {
height: 100%;
image-rendering: pixelated;
}
/* Pixel hard shadow */
.pa-shadow {
box-shadow: 4px 4px 0px var(--pa-deep);
}
/* Blinking cursor animation */
@keyframes pa-blink {
0%, 50% { opacity: 1; }
51%, 100% { opacity: 0; }
}
.pa-blink {
animation: pa-blink 1s infinite;
}IDE Integration
Download configuration files for AI coding assistants to generate code in this style.
Style Pack
Get complete machine-readable style assets including design tokens, Tailwind presets, CSS variables, and shadcn/ui themes.
Metadata
Style metadata including version information
Design Tokens
Compatible with Figma / Style Dictionary / Tokens Studio
Tailwind Preset
Tailwind CSS theme preset, import directly in config
Global CSS
CSS variables and base styles
shadcn Theme
shadcn/ui theme configuration
CSS Variables
Pure CSS variables, works with any project
SKILL.md
Loadable skill pack for Cursor / Claude Code / VS Code
Pixel Anime merges classic JRPG game UI with pixel-art anime aesthetics. Every element feels like it belongs in a 16-bit RPG menu screen.
WCAG 2.1 compliance analysis based on color contrast and typography readability.
Overall Score
Grade: D - Poor
Contrast Ratios
| Context | Colors | Ratio | AA | AAA |
|---|---|---|---|---|
| Text on background | /#e0e0ff / #2d1b69 | 11.05:1 | ||
| Secondary text on background | /#ffd93d / #2d1b69 | 10.35:1 | ||
| Muted text on background | /#e0e0ff / #2d1b69 | 11.05:1 | ||
| Text on secondary background | /#e0e0ff / #1a1040 | 13.65:1 | ||
| Secondary text on secondary | /#ffd93d / #1a1040 | 12.79:1 | ||
| Button primary | /#ffffff / #4a90d9 | 3.34:1 | ||
| Text on accent 1 | /#e0e0ff / #4a90d9 | 2.59:1 | ||
| Alt text on accent 1 | /#ffd93d / #4a90d9 | 2.43:1 | ||
| Text on accent 2 | /#e0e0ff / #ff6b6b | 2.15:1 | ||
| Alt text on accent 2 | /#ffd93d / #ff6b6b | 2.01:1 | ||
| Text on accent 3 | /#e0e0ff / #ffd93d | 1.07:1 | ||
| Alt text on accent 3 | /#ffd93d / #ffd93d | 1:1 | ||
| Text on accent 4 | /#e0e0ff / #50c878 | 1.65:1 | ||
| Alt text on accent 4 | /#ffd93d / #50c878 | 1.54:1 |
Readability
Score
72/100
Font Size
text-xs md:text-sm
Font Weight
font-mono font-bold uppercase tracking-wider
Line Height
default
Scoring is based on WCAG 2.1 standards. AA requires 4.5:1 contrast for normal text, 3:1 for large text; AAA requires 7:1 for normal text, 4.5:1 for large text.