Style Catalog/Skeuomorphism

Skeuomorphism

拟物设计

D
47/100Poor
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A digital design style that simulates real-world objects through textures, lighting, and materials to mimic physical items, bringing familiarity and intuitive experiences.

skeuomorphismskeuomorphic designrealistic ui3D buttonsleather texturebrushed metalembossed effectearly iOS designtactile interfacerealistic shadowsvintage Apple ui
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Templates

Best For

skeuomorphism / skeuomorphic design / realistic ui

Primary Move

Use real material textures (leather, wood, metal)

Watch Out

Do NOT use flat solid color blocks

AI Implementation

Copy the Hard Prompt first, then use the spec when needed

Use the Hard Prompt by default to generate UI. Use the Design Spec to understand, modify, and review the style. Use the Creative Brief for early exploration.

Hard Prompt

Use this by default: copy it, append the concrete requirement, and let AI generate consistent production UI.

When to use

  • When AI should generate UI directly
  • When repeated outputs must stay consistent
  • When style drift is the main risk

How to use

  • Copy the full prompt
  • Append the concrete requirement
  • Review against forbidden rules and UI states
STYLEKIT_STYLE_REFERENCE
style_name: Skeuomorphism
style_slug: skeuomorphism
style_source: /styles/skeuomorphism

# Hard Prompt

## When To Use
Use this when you want AI to generate code with strict style consistency. It is the safest default for production UI.

## How To Use
- Copy the full prompt into ChatGPT, Claude, Cursor, or another coding assistant.
- Append the concrete product/page requirement after the prompt.
- After generation, check the forbidden rules and interaction states before accepting the output.

Strictly follow the style rules below and maintain consistency. No style drift allowed.

## Requirements

- Prioritize style consistency first, then creative extension.
- When conflicts arise, treat prohibitions as the highest priority.
- Self-check before output: verify colors, typography, spacing, and interactions still match this style.

## Style Rules

You are a Skeuomorphism design style frontend development expert. All generated code must strictly follow these constraints:

## Absolute Prohibitions

- Using flat solid color blocks
- Omitting shadow and highlight effects
- Using overly simplified icons
- Ignoring material and texture details

## Must Follow

- Gradient backgrounds bg-gradient-to-b from-gray-100 to-gray-300
- Complex shadows shadow-[0_4px_8px_rgba(0,0,0,0.3),inset_0_1px_0_rgba(255,255,255,0.8)]
- Border layers border border-gray-400
- Moderate radii rounded-lg
- Press feedback active:translate-y-[1px]

## Color Palette

- Use natural material tones
- Leather brown: #8b7355
- Wood beige: #d4c4a8
- Metal silver: #c0c0c0
- Paper white: #f5f5dc

## Light & Shadow Principles

- Top highlight (inset 0 1px 0 rgba(255,255,255,0.8))
- Bottom dark edge (inset 0 -1px 0 rgba(0,0,0,0.1))
- Outer drop shadow (0 4px 8px rgba(0,0,0,0.3))

## Animation & Interaction Rules

- Tactile Resistance: Active state uses short press and tighter outer shadow, simulating key damping, no bouncy scaling.
- Fixed Illuminant: Top highlight and bottom dark edge remain stable in hover and active, ensuring light source always comes from above.
- Texture Shimmer: Material layer allows slight background-position shift, expressing light changes on brushed metal or leather texture.
- Embossed Focus: Input focus prioritizes deepening inset shadow rather than strong outer glow outline.

---

# Skeuomorphism Design System

> A digital design style that simulates real-world objects through textures, lighting, and materials to mimic physical items, bringing familiarity and intuitive experiences.

## Design Philosophy

Skeuomorphism is a design approach that simulates the appearance and behavior of real-world objects, widely used in early iOS and digital products.

Core principles:
- Realistic simulation: Interface elements mimic the appearance and feel of real objects
- Material textures: Real material textures like leather, wood, and metal
- Light and shadow depth: Creating dimensionality through highlights and shadows
- Familiar intuition: Leveraging users' real-world knowledge to reduce learning costs

---

## Token Dictionary (exact class mapping)

### Border
```
Width: border
Color: border-[#a89880]
Radius: rounded-lg
```

### Shadow
```
sm: shadow-[0_1px_3px_rgba(0,0,0,0.12),0_1px_2px_rgba(0,0,0,0.24)]
md: shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)]
lg: shadow-[0_10px_20px_rgba(0,0,0,0.19),0_6px_6px_rgba(0,0,0,0.23)]
hover: hover:shadow-[0_14px_28px_rgba(0,0,0,0.25),0_10px_10px_rgba(0,0,0,0.22)]
focus: focus:shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)]
```

### Interaction
```
Hover translate: hover:-translate-y-px
Hover scale: (none)
Hover opacity: (none)
Transition: transition-all duration-200 ease-out
Active: active:translate-y-px
```

### Typefaces
```
Heading: font-sans font-bold
Body: font-sans
Mono: font-mono
```

### Type scale
```
Hero: text-3xl md:text-5xl lg:text-6xl
H1: text-2xl md:text-4xl
H2: text-xl md:text-3xl
H3: text-lg md:text-xl
Body: text-sm md:text-base
Small: text-xs md:text-sm
```

### Spacing
```
Section: py-10 md:py-16 lg:py-24
Container: px-4 md:px-8 lg:px-12
Card: p-4 md:p-6
Gap sm: gap-2 md:gap-3
Gap md: gap-3 md:gap-5
Gap lg: gap-5 md:gap-8
```

### Color roles
```
Background primary: bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8]
Background secondary: bg-[#8b7355]
Background accent: bg-[#b8a88a], bg-[#6b5b45], bg-[#c9b896], bg-[#a0926e]
Text primary: text-[#3a2f22]
Text secondary: text-[#6b5b45]
Text muted: text-[#8b7355]
Button primary: bg-gradient-to-b from-[#b8a88a] to-[#8b7355] text-white
Button secondary: bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8] text-[#3a2f22]
```

---

## [FORBIDDEN]

These classes are banned in this style. Check for them before returning code:

### Banned classes
- `bg-white`
- `bg-black`
- `border-black`
- `border-4`
- `shadow-[2px_2px_0px`
- `shadow-[4px_4px_0px`
- `shadow-[8px_8px_0px`
- `rounded-none`
- `font-black`

### Banned patterns
- matches `^shadow-\[\d+px_\d+px_0px`
- matches `^rounded-none$`
- matches `^bg-(?:white|black)$`
- matches `^border-(?:black|4)$`

### Why they are banned
- `shadow-[4px_4px_0px`: Skeuomorphism uses realistic multi-layer blurred shadows, not hard-edge
- `rounded-none`: Skeuomorphism uses moderate rounding (rounded-lg) for realistic surfaces
- `bg-white`: Skeuomorphism uses textured gradient backgrounds, not flat colors
- `border-black`: Skeuomorphism uses subtle tonal borders matching the surface material

> WARNING: if your code contains any of the above, replace it before shipping.

---

## [REQUIRED]

### Every button must include
```
rounded-lg
border border-[#a89880]
shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)]
hover:-translate-y-px
transition-all duration-200 ease-out
font-bold
```

### Every card must include
```
rounded-lg
border border-[#a89880]
shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)]
bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8]
```

### Every input must include
```
rounded-lg
border border-[#a89880]
bg-[#f5efe6]
font-sans
focus:shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)]
focus:outline-none
```

---

## [COMPARE] Skeuomorphism wrong vs right

The wrong examples below stand for generic library defaults that were never adapted to this style. Do not read them as visual suggestions.

### Button

[WRONG] **Wrong** (generic component library default, do not copy):
```html
<button class="{GENERIC_LIBRARY_BUTTON_DEFAULT}">
  Click me
</button>
```

[CORRECT] **Right** (uses this style's tokens):
```html
<button class="rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] hover:-translate-y-px transition-all duration-200 ease-out font-bold bg-gradient-to-b from-[#b8a88a] to-[#8b7355] text-white">
  Click me
</button>
```

### Card

[WRONG] **Wrong** (generic card, not adapted to this style):
```html
<div class="{GENERIC_LIBRARY_CARD_DEFAULT}">
  <h3>{TITLE}</h3>
</div>
```

[CORRECT] **Right** (uses this style's card tokens):
```html
<div class="rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8] p-4 md:p-6">
  <h3 class="font-sans font-bold text-lg md:text-xl">{TITLE}</h3>
</div>
```

### Input

[WRONG] **Wrong** (generic input, not adapted to this style):
```html
<input class="{GENERIC_LIBRARY_INPUT_DEFAULT}" />
```

[CORRECT] **Right** (uses this style's input tokens):
```html
<input class="rounded-lg border border-[#a89880] bg-[#f5efe6] font-sans focus:shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] focus:outline-none" placeholder="{PLACEHOLDER}" />
```

---

## [TEMPLATES] Skeuomorphism page skeletons

These skeletons use this style's tokens only. Replace `{PLACEHOLDER}` values, but keep every token in place:

### Navigation
```html
<nav class="bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8] text-[#3a2f22] border border-[#a89880] px-4 md:px-8 lg:px-12">
  <div class="flex items-center justify-between max-w-6xl mx-auto gap-3 md:gap-5">
    <a href="/" class="font-sans font-bold text-lg md:text-xl">
      {LOGO_TEXT}
    </a>
    <div class="flex gap-3 md:gap-5 font-sans text-xs md:text-sm">
      {NAV_LINKS}
    </div>
  </div>
</nav>
```

### Hero section
```html
<section class="bg-[#b8a88a] text-[#3a2f22] py-10 md:py-16 lg:py-24 px-4 md:px-8 lg:px-12">
  <div class="max-w-4xl mx-auto">
    <h1 class="font-sans font-bold text-3xl md:text-5xl lg:text-6xl">
      {HEADLINE}
    </h1>
    <p class="font-sans text-sm md:text-base max-w-xl">
      {SUBHEADLINE}
    </p>
    <button class="rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] hover:-translate-y-px transition-all duration-200 ease-out font-bold bg-gradient-to-b from-[#b8a88a] to-[#8b7355] text-white">
      {CTA_TEXT}
    </button>
  </div>
</section>
```

### Card grid
```html
<section class="bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8] text-[#3a2f22] py-10 md:py-16 lg:py-24 px-4 md:px-8 lg:px-12">
  <div class="max-w-6xl mx-auto">
    <h2 class="font-sans font-bold text-xl md:text-3xl">{SECTION_TITLE}</h2>
    <div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-3 md:gap-5">
      <!-- Card template - repeat for each card -->
      <div class="rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8] p-4 md:p-6">
        <h3 class="font-sans font-bold text-lg md:text-xl">{CARD_TITLE}</h3>
        <p class="font-sans text-sm md:text-base text-[#8b7355]">{CARD_DESCRIPTION}</p>
      </div>
    </div>
  </div>
</section>
```

### Form input
```html
<input class="rounded-lg border border-[#a89880] bg-[#f5efe6] font-sans focus:shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] focus:outline-none" placeholder="{PLACEHOLDER}" />
```

### Footer
```html
<footer class="bg-[#8b7355] text-[#6b5b45] py-10 md:py-16 lg:py-24 px-4 md:px-8 lg:px-12">
  <div class="max-w-6xl mx-auto">
    <div class="grid grid-cols-1 md:grid-cols-3 gap-5 md:gap-8">
      <div>
        <span class="font-sans font-bold text-lg md:text-xl">{LOGO_TEXT}</span>
        <p class="font-sans text-xs md:text-sm">{TAGLINE}</p>
      </div>
      <div>
        <h4 class="font-sans font-bold text-lg md:text-xl">{COLUMN_TITLE}</h4>
        <ul class="font-sans text-xs md:text-sm">
          {FOOTER_LINKS}
        </ul>
      </div>
    </div>
  </div>
</footer>
```

---

## [CHECKLIST] Skeuomorphism post-generation self check

**Before returning code, verify every token and rule below. Fix any violation before delivering:**

### Token check
- [ ] Button includes: `rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] hover:-translate-y-px transition-all duration-200 ease-out font-bold`
- [ ] Card includes: `rounded-lg border border-[#a89880] shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] bg-gradient-to-b from-[#e8dfd1] to-[#d4c4a8]`
- [ ] Input includes: `rounded-lg border border-[#a89880] bg-[#f5efe6] font-sans focus:shadow-[0_3px_6px_rgba(0,0,0,0.16),0_3px_6px_rgba(0,0,0,0.23)] focus:outline-none`

### Forbidden check
- [ ] Not using `bg-white`
- [ ] Not using `bg-black`
- [ ] Not using `border-black`
- [ ] Not using `border-4`
- [ ] Not using `shadow-[2px_2px_0px`
- [ ] Not using `shadow-[4px_4px_0px`
- [ ] Not using `shadow-[8px_8px_0px`
- [ ] Not using `rounded-none`

### Style rule check
- [ ] Use real material textures (leather, wood, metal)
- [ ] Add realistic light and shadow effects
- [ ] Simulate physical button press feedback
- [ ] Use gradients to create dimensionality
- [ ] Add delicate edge highlights

### Style drift check
- [ ] Does not violate: Do NOT use flat solid color blocks
- [ ] Does not violate: Do NOT omit shadows and highlights
- [ ] Does not violate: Do NOT use overly simplified icons
- [ ] Does not violate: Do NOT ignore material and texture details

### Delivery check
- [ ] Responsive layout holds on phone, tablet and desktop with no horizontal overflow
- [ ] Every interactive element has a visible focus state, an accessible name and a reduced-motion path
- [ ] Text contrast meets WCAG AA and colour alone never carries state
- [ ] The result is still recognizable at a glance as Skeuomorphism

## Absolute Bans (Match and Refuse)

If any of the following patterns appear, it is a style violation — rewrite without exception.

- use flat solid color blocks
- omit shadows and highlights
- use overly simplified icons
- ignore material and texture details

## Self-Check (Verify Before Shipping)

If any item fails, the style has drifted — fix before shipping.

- [ ] No purple-to-blue gradients
- [ ] No overused fonts (Inter, Roboto, Geist, Fraunces, Plus Jakarta Sans)
- [ ] No nested cards (cards inside cards)
- [ ] No gray text on colored backgrounds
- [ ] Body text contrast meets WCAG AA (>= 4.5:1)
- [ ] No bounce or elastic easing curves
- [ ] Animations have a prefers-reduced-motion fallback
- [ ] Body text line length capped at 65-75 characters
- [ ] No side-stripe accent borders (border-left/right > 1px)
- [ ] No gradient text (background-clip: text)
- [ ] No glassmorphism used as the default surface treatment
- [ ] No tiny uppercase tracked eyebrow labels above every section heading
- [ ] do NOT use flat solid color blocks
- [ ] do NOT omit shadows and highlights
- [ ] do NOT use overly simplified icons
- [ ] do NOT ignore material and texture details

More prompt libraries: All UI Prompts · Tailwind UI Prompts · Dark Mode UI Prompts

Community

Ratings & Feedback

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Component Templates

Component Preview

按钮

拟物风格按钮

Frontend Readiness

Dark Mode, States, Motion, and Accessibility

This layer tracks whether the style is ready for real websites: theme modes, state feedback, keyboard access, and performance constraints.

Overall

51%

Fallback

Dark Mode

0%

Missing

UI States

79%

Partial

Motion

70%

Partial

A11y

70%

Partial

Performance

35%

Fallback

Key State Coverage

light
HoverFocus VisibleDisabledLoadingEmptyErrorSuccess

Button

Default / Hover / Focus Visible / Active / Disabled

Input

Default / Hover / Focus Visible / Disabled / Error

Card

Default / Hover / Focus Visible / Loading / Skeleton

Form

Default / Focus Visible / Disabled / Loading / Error

Implementation Notes

  • No curated dark-mode contract exists yet.
  • Check contrast in both light and dark modes.
  • Check heavy shadows, blur, large media, and scroll-linked effects manually.
  • No style-specific performance cost profile has been curated yet.

FAQ

Skeuomorphism — Frequently Asked Questions

What is the Skeuomorphism design style?
A digital design style that simulates real-world objects through textures, lighting, and materials to mimic physical items, bringing familiarity and intuitive experiences. Its core principle: Skeuomorphism is a design approach that simulates the appearance and behavior of real-world objects, widely used in early iOS and digital products.
What colors does Skeuomorphism use?
Skeuomorphism uses #8b7355 as its primary color and #d4c4a8 as its secondary color, with accent colors #c9a227, #5c4033, #2e5a3c, #4bc542. Every hex value can be copied from the palette on this page.
How do I apply Skeuomorphism correctly?
Key practices: Use real material textures (leather, wood, metal). Add realistic light and shadow effects. Simulate physical button press feedback.
What are common mistakes with Skeuomorphism?
Avoid: Do NOT use flat solid color blocks. Do NOT omit shadows and highlights. Do NOT use overly simplified icons.
How do I prompt AI to generate Skeuomorphism UI?
Copy the ready-made AI prompt on this page — it bundles the design tokens and component rules — and paste it into ChatGPT, Claude, Claude Code, or Codex. Effective prompts include the keywords: skeuomorphism, skeuomorphic design, realistic ui, 3D buttons.
Global Styles

Global CSS

css
/* Skeuomorphism 全局样式 */

:root {
  --skeu-leather: #8b7355;
  --skeu-wood: #d4c4a8;
  --skeu-metal: #c0c0c0;
  --skeu-paper: #f5f5dc;
}

/* 金属质感按钮 */
.skeu-metal-button {
  background: linear-gradient(180deg, #e8e8e8 0%, #c0c0c0 50%, #a8a8a8 100%);
  border: 1px solid #888;
  box-shadow:
    0 4px 8px rgba(0,0,0,0.3),
    inset 0 1px 0 rgba(255,255,255,0.8),
    inset 0 -1px 0 rgba(0,0,0,0.2);
}

/* 凹陷效果 */
.skeu-inset {
  box-shadow: inset 0 2px 4px rgba(0,0,0,0.2), inset 0 -1px 0 rgba(255,255,255,0.5);
}

/* 凸起效果 */
.skeu-raised {
  box-shadow: 0 4px 8px rgba(0,0,0,0.2), inset 0 1px 0 rgba(255,255,255,0.5);
}
@keyframes skeuomorphism-fade-in {
  from { opacity: 0; transform: translateY(8px); }
  to { opacity: 1; transform: translateY(0); }
}

@keyframes skeuomorphism-pulse {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.7; }
}

.skeuomorphism-card {
  position: relative;
  overflow: hidden;
}

.skeuomorphism-card::before {
  content: "";
  position: absolute;
  inset: 0;
  opacity: 0;
  transition: opacity 0.3s ease;
  background: linear-gradient(135deg, rgba(139, 115, 85, 0.05), transparent);
  pointer-events: none;
}

.skeuomorphism-card:hover::before {
  opacity: 1;
}

.skeuomorphism-frosted {
  backdrop-filter: blur(12px) saturate(180%);
  -webkit-backdrop-filter: blur(12px) saturate(180%);
  background: rgba(139, 115, 85, 0.08);
}

.skeuomorphism-accent-corner {
  clip-path: polygon(0 0, 100% 0, 100% calc(100% - 2rem), calc(100% - 2rem) 100%, 0 100%);
}

.skeuomorphism-animate-in {
  animation: skeuomorphism-fade-in 0.5s ease-out both;
}

.skeuomorphism-focus { outline: 2px solid var(--skeuomorphism-primary, currentColor); outline-offset: 2px; }

IDE Integration

IDE Configuration Export

Download configuration files for AI coding assistants to generate code in this style.

Style Pack

Export Style Pack

Get complete machine-readable style assets including design tokens, Tailwind presets, CSS variables, and shadcn/ui themes.

Metadata

Style metadata including version information

Design Tokens

Compatible with Figma / Style Dictionary / Tokens Studio

Tailwind Preset

Tailwind CSS theme preset, import directly in config

Global CSS

CSS variables and base styles

shadcn Theme

shadcn/ui theme configuration

CSS Variables

Pure CSS variables, works with any project

SKILL.md

Loadable skill pack for Cursor / Claude Code / VS Code

Design Philosophy

Skeuomorphism is a design approach that simulates the appearance and behavior of real-world objects, widely used in early iOS and digital products.

Accessibility

Accessibility Score

WCAG 2.1 compliance analysis based on color contrast and typography readability.

47

Overall Score

Grade: D - Poor

Contrast Ratios

Score: 29/100Average Ratio: 3.88:1
AA FailAAA Fail
ContextColorsRatioAAAAA
Text on background
/#3a2f22 / #e8dfd1
9.88:1
Secondary text on background
/#6b5b45 / #e8dfd1
4.96:1
Muted text on background
/#8b7355 / #e8dfd1
3.4:1
Text on secondary background
/#3a2f22 / #8b7355
2.91:1
Secondary text on secondary
/#6b5b45 / #8b7355
1.46:1
Text on accent 1
/#3a2f22 / #b8a88a
5.6:1
Alt text on accent 1
/#6b5b45 / #b8a88a
2.81:1
Text on accent 2
/#3a2f22 / #6b5b45
1.99:1
Alt text on accent 2
/#6b5b45 / #6b5b45
1:1
Text on accent 3
/#3a2f22 / #c9b896
6.7:1
Alt text on accent 3
/#6b5b45 / #c9b896
3.36:1
Text on accent 4
/#3a2f22 / #a0926e
4.24:1
Alt text on accent 4
/#6b5b45 / #a0926e
2.13:1

Readability

Score

90/100

Font Size

text-sm md:text-base

Font Weight

font-sans font-bold

Line Height

default

Scoring is based on WCAG 2.1 standards. AA requires 4.5:1 contrast for normal text, 3:1 for large text; AAA requires 7:1 for normal text, 4.5:1 for large text.